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Adjustment to Prince/King tactsim
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RecursiveVision committed Oct 22, 2023
1 parent 2c4844d commit 7fd6fdd
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<PolicyChoiceCutoffThreshold>90</PolicyChoiceCutoffThreshold>
<BeliefChoiceCutoffThreshold>90</BeliefChoiceCutoffThreshold>
<!-- Tactical AI -->
<TacticalSimMaxCompletedPositions>192</TacticalSimMaxCompletedPositions>
<TacticalSimMaxCompletedPositions>256</TacticalSimMaxCompletedPositions>
<TacticalSimMaxBranches>4</TacticalSimMaxBranches>
<TacticalSimMaxChoicesPerUnit>4</TacticalSimMaxChoicesPerUnit>
<!-- Diplomacy AI -->
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<PolicyChoiceCutoffThreshold>90</PolicyChoiceCutoffThreshold>
<BeliefChoiceCutoffThreshold>90</BeliefChoiceCutoffThreshold>
<!-- Tactical AI -->
<TacticalSimMaxCompletedPositions>256</TacticalSimMaxCompletedPositions>
<TacticalSimMaxCompletedPositions>384</TacticalSimMaxCompletedPositions>
<TacticalSimMaxBranches>4</TacticalSimMaxBranches>
<TacticalSimMaxChoicesPerUnit>4</TacticalSimMaxChoicesPerUnit>
<!-- Diplomacy AI -->
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<PolicyChoiceCutoffThreshold>90</PolicyChoiceCutoffThreshold>
<BeliefChoiceCutoffThreshold>90</BeliefChoiceCutoffThreshold>
<!-- Tactical AI -->
<TacticalSimMaxCompletedPositions>192</TacticalSimMaxCompletedPositions>
<TacticalSimMaxCompletedPositions>256</TacticalSimMaxCompletedPositions>
<TacticalSimMaxBranches>4</TacticalSimMaxBranches>
<TacticalSimMaxChoicesPerUnit>4</TacticalSimMaxChoicesPerUnit>
<!-- Diplomacy AI -->
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<PolicyChoiceCutoffThreshold>90</PolicyChoiceCutoffThreshold>
<BeliefChoiceCutoffThreshold>90</BeliefChoiceCutoffThreshold>
<!-- Tactical AI -->
<TacticalSimMaxCompletedPositions>256</TacticalSimMaxCompletedPositions>
<TacticalSimMaxCompletedPositions>384</TacticalSimMaxCompletedPositions>
<TacticalSimMaxBranches>4</TacticalSimMaxBranches>
<TacticalSimMaxChoicesPerUnit>4</TacticalSimMaxChoicesPerUnit>
<!-- Diplomacy AI -->
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