In this project readers will learn how to create a standard real-time project using OpenCV (for desktop), and how to perform a new method of marker-less augmented reality, using the actual environment as the input instead of printed square markers. It covers some of the theory of marker-less AR and show how to apply it in useful projects.
See the related Medium post for more information.
- MarkerlessAR_V1
- MarkerlessAR_V2
- When my OpenGL code works :D
If you use this code for your publications, please cite it as:
@ONLINE{mar,
author = "Ahmet Özlü",
title = "Marker-less Augmented Reality with OpenCV and OpenGL",
year = "2018",
url = "https://github.com/ahmetozlu/augmented_reality"
}
Ahmet Özlü
This system is available under the MIT license. See the LICENSE file for more info.