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misc fixes: SCH AF QM positions update (bandaid), Warp Cudgel use time #6584

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merged 2 commits into from
Dec 26, 2024

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WinterSolstice8
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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

SCH AF QM positions were a bit jank in Fort KNS, some were below the ground. I manually moved them up, as one was inaccessible. These clearly need captures. Most of them are not directly flat on the floor like you would expect with SE.

Fixes #6579
Warp cudgel first use time was 30 seconds, but retail expects 3.

Steps to test these changes

Redo SCH fort KNS QM over and over and don't get a QM under the ground
See warp cudgel be able to be used in 3 seconds

@zach2good zach2good merged commit a2ab599 into LandSandBoat:base Dec 26, 2024
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Successfully merging this pull request may close these issues.

🐛 Warp Cudgel Equip Delay Is Incorrect
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