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I affirm:
What does this pull request do?
Meta:
CLuaStatusEffect
a pointer to track the owner of a status effectentity:getStatusEffect(
orentity:getStatusEffects(
CStatusEffectContainer::RemoveStatusEffect(*pointer)
function to public so it can be used by the new lua bindingSimplifies the item lua logic for #5726 for deleting effects by being able to do it directly via the object
Also, fixes a small oversight with existing
effect:addMod
logic in that it only gives the entity mod values if it was used withinonEffectGain
(and cleans up the few instances in the code that worked around this limitation, found via command below):Steps to test these changes
Execute
!exec player:getStatusEffect(xi.effect.REGEN)
or!exec player:getStatusEffects()
and see it still works as it did beforesee that this bit of lua removes all effects from a player:
Testing the
addMod
extension:!addeffect regen
!exec player:getStatusEffect(xi.effect.REGEN):addMod(xi.mod.STR, 5)