[core] Implement mobs with bind attacking nearby players #5705
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I affirm:
What does this pull request do?
Implements the mob AI functionality where mobs will face towards their closest target when bound an attack them (assuming they are on the enmity list of the mob) as long as their primary target with the most enmity is too far away.
Closes #5541
Steps to test these changes
Bind mob, get a lot of hate on it, move away from it, have another player stand near the mob, note it's not attacking that player, cure a player on the hate list, now the mob is will attack the player near the mob