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🐛 Dynamic Entity: Mobs do not display "Charge Up" on Mobskill #4556
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confirmed |
This might be a limitation of DEs. They're getting all the same packets as regular mobs, the messaging is the same, the mob itself goes into the charging stance until the move goes off, they arrive in the correct order, etc. There's some refactoring of the action packet to come with my Monstrosity work, but those animations are working fine on Mob-type entities and now on Player-type entities, so it's unknown right now if this is possible to fix. |
One way to skirt this (as is the way of all custom things) is to abuse the client: If someone was patient enough, they could try and find the actual animation that plays when a mob charges up, and send in an https://github.com/LandSandBoat/server/blob/base/src/map/lua/lua_baseentity.cpp#L11202 I've been testing on Fafnir with |
I won't be sinking any time into trying to find a combo of animations that works for this, it's too minor of a visual effect omission |
Understandable. I have been mapping out animations on my spare time too. If I run into something resembling the correct animation I'll post an update. |
I affirm:
OS / platform the server is running (if known)
Branch affected by issue
base
Steps to reproduce
!fafnir
command!tp 3000
on Fafnir, See that the normal charge up animation does not display when the mob is readying its move.Expected behavior
Mob should display the charging animation + accompanying sound effect when readying a mob skill.
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