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[AMK, Lua] Mission 13 puzzle 1 - Beaucedine Glacier runaround (#5045)
* Add beauc glac puzzle npc logic Structure for cutscenes handled by lonely evergreen and goblin grenadier, as well as the structure of the pips. * puzzle pips complete, map bug fixed The cutscene event for the goblin grenadier requires two sets of args, first is for the hint and win/lose mechanic, the second from the eventUpdate section is to relabel an pips on the map if you wanted to. Setting the pip args to 0 makes it so the map isn't changed accidentally
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