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[BCNM] Implement BCNM20 Shooting Fish
Co-Authored-By: dallano <[email protected]>
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----------------------------------- | ||
-- Aqua Ball (datmod) | ||
-- Deals ranged water damage that causes knockback. | ||
-- Used by pugils in BCNM: Shooting Fish | ||
----------------------------------- | ||
require('scripts/globals/mobskills') | ||
----------------------------------- | ||
local mobskillObject = {} | ||
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mobskillObject.onMobSkillCheck = function(target, mob, skill) | ||
return 0 | ||
end | ||
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mobskillObject.onMobWeaponSkill = function(target, mob, skill) | ||
local damage = mob:getWeaponDmg() * 3 | ||
local power = 20 | ||
local tick = 3 | ||
local duration = power * tick | ||
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damage = xi.mobskills.mobMagicalMove(mob, target, skill, damage, xi.element.WATER, 1, xi.mobskills.magicalTpBonus.MAB_BONUS, 1.5) | ||
damage = xi.mobskills.mobFinalAdjustments(damage, mob, skill, target, xi.attackType.MAGICAL, xi.damageType.WATER, xi.mobskills.shadowBehavior.IGNORE_SHADOWS) | ||
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target:takeDamage(damage, mob, xi.attackType.MAGICAL, xi.damageType.WATER) | ||
xi.mobskills.mobStatusEffectMove(mob, target, xi.effect.STR_DOWN, power, tick, duration) | ||
skill:setMsg(xi.msg.basic.HIT_DMG) | ||
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return damage | ||
end | ||
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return mobskillObject |
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----------------------------------- | ||
-- Area: Horlais Peak | ||
-- Mob: Archer Pugil | ||
-- BCNM: Shooting Fish | ||
----------------------------------- | ||
---@type TMobEntity | ||
local entity = {} | ||
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entity.onMobSpawn = function(mob) | ||
mob:setMobSkillAttack(2014) -- Aquaball Knockback AA Skill | ||
end | ||
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entity.onMobDeath = function(mob, player, optParams) | ||
end | ||
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return entity |
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----------------------------------- | ||
-- Area: Horlais Peak | ||
-- Mob: Sniper Pugil | ||
-- BCNM: Shooting Fish | ||
----------------------------------- | ||
---@type TMobEntity | ||
local entity = {} | ||
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entity.onMobSpawn = function(mob) | ||
mob:setMobSkillAttack(2014) -- Aquaball Knockback AA Skill | ||
end | ||
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entity.onMobDeath = function(mob, player, optParams) | ||
end | ||
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return entity |
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