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Merge pull request #6286 from Xaver-DaRed/excalibur
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[SQL] Add TODO comments to excalibur AE element/damage-type
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claywar authored Sep 29, 2024
2 parents 734a612 + 5541edb commit 1dbd5e5
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions sql/item_mods.sql
Original file line number Diff line number Diff line change
Expand Up @@ -36859,7 +36859,7 @@ INSERT INTO `item_mods` VALUES (18276,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE
INSERT INTO `item_mods` VALUES (18276,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (18276,506,50); -- EXTRA_DMG_CHANCE: 50
INSERT INTO `item_mods` VALUES (18276,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (18276,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (18276,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Excalibur
INSERT INTO `item_mods` VALUES (18277,23,25); -- ATT: 25
Expand All @@ -36869,7 +36869,7 @@ INSERT INTO `item_mods` VALUES (18277,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE
INSERT INTO `item_mods` VALUES (18277,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (18277,506,50); -- EXTRA_DMG_CHANCE: 50
INSERT INTO `item_mods` VALUES (18277,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (18277,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (18277,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Valhalla
INSERT INTO `item_mods` VALUES (18281,256,4); -- AFTERMATH: 4
Expand Down Expand Up @@ -38079,7 +38079,7 @@ INSERT INTO `item_mods` VALUES (18639,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE
INSERT INTO `item_mods` VALUES (18639,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (18639,506,50); -- EXTRA_DMG_CHANCE: 50
INSERT INTO `item_mods` VALUES (18639,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (18639,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (18639,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Ragnarok
INSERT INTO `item_mods` VALUES (18640,25,30); -- ACC: 30
Expand Down Expand Up @@ -38196,7 +38196,7 @@ INSERT INTO `item_mods` VALUES (18653,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (18653,506,50); -- EXTRA_DMG_CHANCE: 50
INSERT INTO `item_mods` VALUES (18653,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (18653,613,25); -- WSD+% (Knights Of Round): 25
INSERT INTO `item_mods` VALUES (18653,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (18653,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Ragnarok
INSERT INTO `item_mods` VALUES (18654,25,35); -- ACC: 35
Expand Down Expand Up @@ -38324,7 +38324,7 @@ INSERT INTO `item_mods` VALUES (18667,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (18667,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (18667,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (18667,613,25); -- WSD+% (Knights Of Round): 25
INSERT INTO `item_mods` VALUES (18667,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (18667,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Ragnarok
INSERT INTO `item_mods` VALUES (18668,25,35); -- ACC: 35
Expand Down Expand Up @@ -40872,7 +40872,7 @@ INSERT INTO `item_mods` VALUES (19748,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (19748,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (19748,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (19748,613,40); -- WSD+% (Knights Of Round): 40
INSERT INTO `item_mods` VALUES (19748,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (19748,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Ragnarok
INSERT INTO `item_mods` VALUES (19749,25,40); -- ACC: 40
Expand Down Expand Up @@ -41388,7 +41388,7 @@ INSERT INTO `item_mods` VALUES (19841,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (19841,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (19841,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (19841,613,40); -- WSD+% (Knights Of Round): 40
INSERT INTO `item_mods` VALUES (19841,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (19841,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Ragnarok
INSERT INTO `item_mods` VALUES (19842,25,40); -- ACC: 40
Expand Down Expand Up @@ -42277,7 +42277,7 @@ INSERT INTO `item_mods` VALUES (20645,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (20645,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (20645,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (20645,613,40); -- WSD+% (Knights Of Round): 40
INSERT INTO `item_mods` VALUES (20645,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (20645,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Excalibur
INSERT INTO `item_mods` VALUES (20646,23,40); -- ATT: 40
Expand All @@ -42288,7 +42288,7 @@ INSERT INTO `item_mods` VALUES (20646,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (20646,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (20646,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (20646,613,40); -- WSD+% (Knights Of Round): 40
INSERT INTO `item_mods` VALUES (20646,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (20646,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Murgleis
INSERT INTO `item_mods` VALUES (20647,30,30); -- MACC: 30
Expand Down Expand Up @@ -42396,7 +42396,7 @@ INSERT INTO `item_mods` VALUES (20685,499,7); -- ITEM_SUBEFFECT: ENLIGHT
INSERT INTO `item_mods` VALUES (20685,506,130); -- EXTRA_DMG_CHANCE: 130
INSERT INTO `item_mods` VALUES (20685,507,300); -- OCC_DO_EXTRA_DMG: 300
INSERT INTO `item_mods` VALUES (20685,613,40); -- WSD+% (Knights Of Round): 40
INSERT INTO `item_mods` VALUES (20685,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT
INSERT INTO `item_mods` VALUES (20685,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types.

-- Murgleis
INSERT INTO `item_mods` VALUES (20686,30,40); -- MACC: 40
Expand Down

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