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Mod export has been rewritten to use .toml files. This increases the speed at wich mods are exported. (fr #73)
Mod import has been rewritten from scratch. The result is a speed improvement, better reliability and more user-friendliness (fr #73)
Mods can now be exported in a bundle, this means that all mod data is stored in a single .toml file. This increases export speed.
Other
Settings file now uses the .toml file format
It is no longer possible to add randomized genres
It is no longer possible to enable the debug logging in the settings window, instead the storage of exports can now be enabled.
Debug logging can still be enabled by editing the settings.toml file
Improved performance when handling files
Improved text area outputs when importing, exporting, adding and removing mods
Improved the error handling massively
Whenever something goes wrong the stacktrace is now written to the text area and an explanation of what went wrong is displayed
Internal code has been massively improved
Internal handling of paths and files has been improved
Renamed some folders to be more consistent
When an initial backup is created the user is now prompted to verify the game files
It is now checked if the initial backup is up-to-date when the tool is started
This feature is currently wip, to enable it set "enableInitialBackupCheck" to true in the "settings.toml" file
Improved disclaimer message text
Added new entry to the export menu
Export selected -> with this function only selected mods can be exported. Either single or together in a bundle.
Mods are now sorted by alphabet when they are displayed in panels
e.g. When the user can choose which mods should be imported
Translations
Fixed some translations
Added some missing translations
Bug fixes
When the hardware file was modified a specific data entry was not written to the file. This caused the controllers and screens to lose the requirements needed to implement them into a console.