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Initial commit of the files of the new version of rotatoexpress
This differs from the one that was distributed on discord in the following ways: - Replaced OpenFrameworks with SDL2 and ImGui - UI is a smaller windows, themed with LIV color scheme (green and purple) - The program will restore your chaperone settings upon exit - The program can stay on top - The program is a win32 application, not a console application Create LICENSE Create README.md add copyright info to everything Add icon install readme
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build/ | ||
*.aps |
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[submodule "third-party/glm"] | ||
path = third-party/glm | ||
url = https://github.com/g-truc/glm.git | ||
[submodule "third-party/imgui"] | ||
path = third-party/imgui | ||
url = https://github.com/ocornut/imgui.git | ||
[submodule "third-party/openvr"] | ||
path = third-party/openvr | ||
url = https://github.com/ValveSoftware/openvr.git | ||
[submodule "third-party/SDL"] | ||
path = third-party/SDL | ||
url = https://github.com/libsdl-org/SDL.git |
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# Copyright LIV Inc. 2019-2023 | ||
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cmake_minimum_required(VERSION 3.20) | ||
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project(rotatoexpress VERSION 0.3) | ||
set(CMAKE_CXX_STANDARD 23) | ||
set(CMAKE_INSTALL_PREFIX ${CMAKE_BINARY_DIR}/INSTALLOUT CACHE PATH "Force installation location" FORCE) | ||
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add_subdirectory(${CMAKE_SOURCE_DIR}/third-party/SDL) | ||
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file(GLOB rotatoexpress_src CONFIGURE_DEPENDS src/*) | ||
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set(TPDIR "${CMAKE_SOURCE_DIR}/third-party/") | ||
set(IMDIR "${TPDIR}/imgui/") | ||
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file(GLOB ImGui | ||
${IMDIR}/imgui* | ||
${IMDIR}/imstb* | ||
${IMDIR}/backends/imgui_impl_sdlrenderer* | ||
${IMDIR}/backends/imgui_impl_sdl2* | ||
) | ||
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add_executable(rotatoexpress WIN32 ${rotatoexpress_src} ${ImGui} README.md LICENSE) | ||
target_include_directories(rotatoexpress PRIVATE | ||
${TPDIR}/openvr/headers | ||
${TPDIR}/glm/ | ||
${IMDIR} | ||
) | ||
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target_link_libraries(rotatoexpress | ||
PUBLIC SDL2-static | ||
SDL2main | ||
${TPDIR}/openvr/lib/win64/openvr_api.lib | ||
) | ||
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add_custom_command(TARGET rotatoexpress | ||
POST_BUILD COMMAND | ||
${CMAKE_COMMAND} -E copy "${TPDIR}/openvr/bin/win64/openvr_api.dll" $<TARGET_FILE_DIR:rotatoexpress> | ||
) | ||
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install(TARGETS rotatoexpress) | ||
install(FILES "${CMAKE_SOURCE_DIR}/README.md" "${TPDIR}/openvr/bin/win64/openvr_api.dll" TYPE BIN) |
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MIT License | ||
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Copyright (c) 2019-2023 LIV Inc. | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# RotatoExpress | ||
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A tool to rotate your playspace, allowing you to create Mixed Reality recording where the camera apears to orbit around the player. | ||
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## License | ||
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Distributed under the terms of the MIT License agreement. Copyright (C) 2019-2023 LIV Inc. | ||
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[Upstream repository](https://github.com/LIV/RotatoExpress) | ||
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## How it works | ||
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Upon startup, this program caches the current playspace transform from OpenVR. The UI allows you to specify a rotation speed, and to offset the center. The rotation is locked by default, you will need to uncheck that | ||
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## Safety | ||
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This program *maniuplate* the Chaperone safety system of SteamVR in real time. It also add movement visible in the headset that do not match the real position of the headset. This needs to be used with care. | ||
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## Build instructions | ||
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You need to checkout this repository with submodules | ||
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```bash | ||
git clone https://github.com/LIV/RotatoExpress | ||
cd RotatoExpress | ||
git submodule update --init --recursive | ||
``` | ||
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This program uses the CMake build system | ||
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```bash | ||
mkdir build | ||
cd build | ||
cmake .. #You may want to specify the Visual Studio 17 2022 generator in 64bit using the -G -A arguments. | ||
``` | ||
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The build folder contains a Visual Studio solution you can open. You can also do the above using CMake-gui | ||
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/* | ||
* MIT License | ||
* | ||
* Copyright (c) 2019-2023 LIV Inc. | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
* | ||
*/ | ||
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#include <iostream> | ||
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#include "imgui.h" | ||
#include "backends/imgui_impl_sdl2.h" | ||
#include "backends/imgui_impl_sdlrenderer.h" | ||
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#include "App.h" | ||
#include "helpers.h" | ||
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#define FMTFLOAT "%.2f" | ||
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namespace RotatoExpress | ||
{ | ||
int App::run() | ||
{ | ||
while (running) | ||
{ | ||
update(); | ||
draw(); | ||
} | ||
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restoreLaunchPlayArea(); | ||
cleanup(); | ||
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return 0; | ||
} | ||
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void App::setup() | ||
{ | ||
SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO); | ||
window = SDL_CreateWindow("LIV RotatoExpress v0.3", | ||
SDL_WINDOWPOS_UNDEFINED, | ||
SDL_WINDOWPOS_UNDEFINED, | ||
380, 170, | ||
0); | ||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | ||
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IMGUI_CHECKVERSION(); | ||
ImGui::CreateContext(); | ||
ImGui::StyleColorsDark(); | ||
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#pragma region style | ||
auto& colors = ImGui::GetStyle().Colors; | ||
colors[ImGuiCol_WindowBg] = ImVec4{ 0.095f, 0.047f, 0.17f, 1.0f }; | ||
colors[ImGuiCol_MenuBarBg] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
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// Border | ||
colors[ImGuiCol_Border] = ImVec4{ 0.44f, 0.37f, 0.61f, 0.29f }; | ||
colors[ImGuiCol_BorderShadow] = ImVec4{ 0.0f, 0.0f, 0.0f, 0.24f }; | ||
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// Text | ||
colors[ImGuiCol_Text] = ImVec4{ 0.0f, 1.0f, .105f, 1.0f }; | ||
colors[ImGuiCol_TextDisabled] = ImVec4{ 0.5f, 0.5f, 0.5f, 1.0f }; | ||
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// Headers | ||
colors[ImGuiCol_Header] = ImVec4{ 0.13f, 0.13f, 0.17, 1.0f }; | ||
colors[ImGuiCol_HeaderHovered] = ImVec4{ 0.19f, 0.2f, 0.25f, 1.0f }; | ||
colors[ImGuiCol_HeaderActive] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
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// Buttons | ||
colors[ImGuiCol_Button] = ImVec4{ 0.13f, 0.13f, 0.17, 1.0f }; | ||
colors[ImGuiCol_ButtonHovered] = ImVec4{ 0.19f, 0.2f, 0.25f, 1.0f }; | ||
colors[ImGuiCol_ButtonActive] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_CheckMark] = ImVec4{ 0.74f, 0.58f, 0.98f, 1.0f }; | ||
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// Popups | ||
colors[ImGuiCol_PopupBg] = ImVec4{ 0.1f, 0.1f, 0.13f, 0.92f }; | ||
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// Slider | ||
colors[ImGuiCol_SliderGrab] = ImVec4{ 0.44f, 0.37f, 0.61f, 0.54f }; | ||
colors[ImGuiCol_SliderGrabActive] = ImVec4{ 0.74f, 0.58f, 0.98f, 0.54f }; | ||
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// Frame BG | ||
colors[ImGuiCol_FrameBg] = ImVec4{ 0.13f, 0.13, 0.17, 1.0f }; | ||
colors[ImGuiCol_FrameBgHovered] = ImVec4{ 0.19f, 0.2f, 0.25f, 1.0f }; | ||
colors[ImGuiCol_FrameBgActive] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
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// Tabs | ||
colors[ImGuiCol_Tab] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_TabHovered] = ImVec4{ 0.24, 0.24f, 0.32f, 1.0f }; | ||
colors[ImGuiCol_TabActive] = ImVec4{ 0.2f, 0.22f, 0.27f, 1.0f }; | ||
colors[ImGuiCol_TabUnfocused] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_TabUnfocusedActive] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
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// Title | ||
colors[ImGuiCol_TitleBg] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_TitleBgActive] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
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// Scrollbar | ||
colors[ImGuiCol_ScrollbarBg] = ImVec4{ 0.1f, 0.1f, 0.13f, 1.0f }; | ||
colors[ImGuiCol_ScrollbarGrab] = ImVec4{ 0.16f, 0.16f, 0.21f, 1.0f }; | ||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4{ 0.19f, 0.2f, 0.25f, 1.0f }; | ||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4{ 0.24f, 0.24f, 0.32f, 1.0f }; | ||
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// Seperator | ||
colors[ImGuiCol_Separator] = ImVec4{ 0.44f, 0.37f, 0.61f, 1.0f }; | ||
colors[ImGuiCol_SeparatorHovered] = ImVec4{ 0.74f, 0.58f, 0.98f, 1.0f }; | ||
colors[ImGuiCol_SeparatorActive] = ImVec4{ 0.84f, 0.58f, 1.0f, 1.0f }; | ||
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// Resize Grip | ||
colors[ImGuiCol_ResizeGrip] = ImVec4{ 0.44f, 0.37f, 0.61f, 0.29f }; | ||
colors[ImGuiCol_ResizeGripHovered] = ImVec4{ 0.74f, 0.58f, 0.98f, 0.29f }; | ||
colors[ImGuiCol_ResizeGripActive] = ImVec4{ 0.84f, 0.58f, 1.0f, 0.29f }; | ||
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// Docking | ||
//colors[ImGuiCol_DockingPreview] = ImVec4{0.44f, 0.37f, 0.61f, 1.0f}; | ||
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auto& style = ImGui::GetStyle(); | ||
style.TabRounding = 4; | ||
style.ScrollbarRounding = 9; | ||
style.WindowRounding = 7; | ||
style.GrabRounding = 3; | ||
style.FrameRounding = 3; | ||
style.PopupRounding = 4; | ||
style.ChildRounding = 4; | ||
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#pragma endregion | ||
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer); | ||
ImGui_ImplSDLRenderer_Init(renderer); | ||
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vr::EVRInitError error = vr::VRInitError_None; | ||
vr::VR_Init(&error, vr::VRApplication_Utility); | ||
if (error != vr::VRInitError_None) { | ||
vrEnabled = false; | ||
std::cout << "No VR" << std::endl; | ||
} | ||
} | ||
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void App::update() | ||
{ | ||
SDL_Event e{}; | ||
while (SDL_PollEvent(&e)) | ||
{ | ||
ImGui_ImplSDL2_ProcessEvent(&e); | ||
switch (e.type) | ||
{ | ||
case SDL_QUIT: | ||
running = false; | ||
break; | ||
default: | ||
break; | ||
} | ||
} | ||
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ImGui_ImplSDLRenderer_NewFrame(); | ||
ImGui_ImplSDL2_NewFrame(); | ||
ImGui::NewFrame(); | ||
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auto& io = ImGui::GetIO(); | ||
ImGui::SetNextWindowPos({ 0,0 }); | ||
ImGui::SetNextWindowSize(io.DisplaySize); | ||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0); | ||
ImGui::Begin("One window to rulez y'all", nullptr, ImGuiWindowFlags_NoDecoration); | ||
ImGui::SliderFloat("Speed (dpt)", &speedVal, -1, 1, FMTFLOAT); | ||
ImGui::Checkbox("Lock to Zero", &lockIdentityRotation); | ||
ImGui::Checkbox("Seated Mode", &seatedMode); | ||
ImGui::SliderFloat("X Offset", &xOffsetVal, -3, 3, FMTFLOAT); | ||
ImGui::SliderFloat("Y Offset", &yOffsetVal, -3, 3, FMTFLOAT); | ||
ImGui::SliderFloat("Z Offset", &zOffsetVal, -3, 3, FMTFLOAT); | ||
if (ImGui::Checkbox("Stay on top", &alwaysOnTop)) | ||
SDL_SetWindowAlwaysOnTop(window, alwaysOnTop ? SDL_TRUE : SDL_FALSE); | ||
ImGui::End(); | ||
ImGui::PopStyleVar(); | ||
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if (vrEnabled) | ||
{ | ||
if (SDL_GetTicks64() < lastTickTime + 1000 / 120) | ||
return; | ||
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lastTickTime = SDL_GetTicks64(); | ||
vr::HmdMatrix34_t currentPlayArea{}; | ||
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if (seatedMode) | ||
vr::VRChaperoneSetup()->GetWorkingSeatedZeroPoseToRawTrackingPose(¤tPlayArea); | ||
else | ||
vr::VRChaperoneSetup()->GetWorkingStandingZeroPoseToRawTrackingPose(¤tPlayArea); | ||
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//Waiting 15 frames since to do the trick to make sure everything is setup. This is what old version of Rotato did anyways. | ||
if (framecount++ == 15) [[unlikely]] | ||
{ | ||
launchPlayArea = currentPlayArea; | ||
launchPlayAreaSet = true; | ||
} | ||
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if (!launchPlayAreaSet) | ||
return; | ||
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const auto playAreaGlm = helpers::GetRotationMatrixFromHMDMatrix(currentPlayArea); | ||
auto playAreaNewGlm = glm::rotate(playAreaGlm, glm::radians(speedVal), glm::vec3(0, 1, 0)); | ||
if (lockIdentityRotation) | ||
playAreaNewGlm = glm::identity<glm::mat4>(); | ||
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vr::HmdMatrix34_t playAreaNew = currentPlayArea; | ||
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memcpy(playAreaNew.m, glm::value_ptr(playAreaNewGlm), sizeof(float) * 12); | ||
playAreaNew.m[0][3] = launchPlayArea.m[0][3] + xOffsetVal; | ||
playAreaNew.m[1][3] = launchPlayArea.m[1][3] + yOffsetVal; | ||
playAreaNew.m[2][3] = launchPlayArea.m[2][3] + zOffsetVal; | ||
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if (seatedMode) | ||
vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(&playAreaNew); | ||
else | ||
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&playAreaNew); | ||
vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile::EChaperoneConfigFile_Live); | ||
} | ||
} | ||
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void App::draw() { | ||
ImGui::Render(); | ||
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if (SDL_GetTicks64() > lastRenderTickTime + 1000 / 240) | ||
{ | ||
SDL_RenderClear(renderer); | ||
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData()); | ||
SDL_RenderPresent(renderer); | ||
lastRenderTickTime = SDL_GetTicks64(); | ||
} | ||
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SDL_Delay(1); | ||
} | ||
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void App::cleanup() | ||
{ | ||
SDL_DestroyRenderer(renderer); | ||
SDL_DestroyWindow(window); | ||
SDL_Quit(); | ||
} | ||
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void App::restoreLaunchPlayArea() | ||
{ | ||
if (launchPlayAreaSet) | ||
{ | ||
if (seatedMode) | ||
vr::VRChaperoneSetup()->SetWorkingSeatedZeroPoseToRawTrackingPose(&launchPlayArea); | ||
else | ||
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&launchPlayArea); | ||
vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile::EChaperoneConfigFile_Live); | ||
} | ||
} | ||
} |
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