A carefully selected series of Javascript frameworks, wrapped in a useful common library facilitating easy HTML5 game development in ways similar to Lost Astronaut Game Creation Framework but also extensible using any 3rd party engine, including THREEjs, PixiJS, Phaser, and others.
Designed to be cross-platform friendly, and leveraging web platform middleware, you can create complex 2D and 3D and 2.5D games using some of the best open source.
LAWG leverages its own interface to provide multiple-engine and HTML coexistence. This means that useful infrastructure for doing complex multi-canvas and overlay-HTML interfaces is possible. It also provides some unification for touch interfaces along with the mouse and game controllers. And, it provides its own HTML5 canvas engine similar to the features of the Lost Astronaut Game Creation Framework in C++.
Using Galvanic or Papi you can create multiplayer and cloud-based back-ends easily with JSON RESTful web APIs.
See the file lib/README.md
here
Copyright 2020-2021 H. Elwood Gilliland III (dba Lost Astronaut Studios)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
How to publish to the mobile platforms iOS and Android? Jasonette Web Container
How to publish for desktop and laptop systems? ElectronJS
Examples for the above will be provided soon.