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0x02b Apply AndroidGodEye for Release_en
hui.zhao edited this page Nov 24, 2019
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You may want to use AndroidGodEye to monitor the real user's app performance in the production environment. Generally, you can call the observeModule
method to consume datas and report to the server in the callback:
try {
GodEye.instance().observeModule(GodEye.ModuleName.HEAP, new Consumer<HeapInfo>() {
@Override
public void accept(HeapInfo heapInfo) throws Exception {
Log.d("AndroidGodEye",String.valueOf(heapInfo));
}
});
} catch (UninstallException e) {
e.printStackTrace();
}
Because some modules have some impact on performance, you need to pay special attention to the following points if you use AndroidGodEye in a production environment:
- FPS, Thread and Methodcanary modules will have significant impact on performance in theory. It is not recommended to install them in release. If you need FPS module very much, please pay attention to set
intervalmillis
config to adjust the output frequency and conduct adequate performance test - In the module configuration of leakdetector (leakmemory), please set
debug
to false anddebugNotification
to false, so that it only detect the leak event but not the leaked GC root path and other details - In the module configuration of Sm (block), please set
debugNotify
to false, and pay attention to set the threshold value to prevent excessive reporting of blocking - If you care about apk size, please don't
apply plugin: 'cn.hikyson.methodcanary.plugin'
inbuild.gradle
of application module project('com.android.application'
) because it will insert some code into every method