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Added support for tracking barrier generation in-game. This was previously only tracked in evtc logs but is now fully tracked and displayed in-game as well. A new window preset has been added that tracks the barrier generation of squad members. Thanks @jackpoz and @bear-on-the-job for developing this feature!
Fixed an issue where details windows (the window that opens when you click an entry in a window) would break if two entries with the same id from different windows were opened at the same time.
Fixed an issue where details windows wouldn't render properly with large font sizes