Releases: Knuxfan24/Sonic-06-Randomiser-Suite
Version 2.1.22
Notice: This version is a lot larger than previous versions due to the inclusion of custom WMV files.
(General) The window now starts up in the centre of the screen, rather than potentially being off to the side and lapping over into another monitor.
(General) Relabelled the About button to Credits.
(Object Placement) The Randomise Cosmetic Details option now also randomises the markers on the radar in Soleanna.
(Object Placement) Enemy Duplication can allows the user to select how many times enemies should be duplicated, as well as whether the duplicates should have their types randomised according to the normal enemy randomiser rules. This option now also affects Character Battles.
(Animations) The Retarget Event Animations option now also randomises the colour of any Chaos Emeralds present in events.
(Audio) Added an option to replace the Invincibility and Clear Jingles with a randomly selected preset. The Custom tab also lets you provide your own audio to be used instead.
(Misc) Marked Prop Debris Randomisation as Not Recommended.
(Misc) Added an option to replace the Sega Logo and Title Screen videos with a randomly selected preset. The Custom tab also lets you provide your own to be used instead.
(Custom) Fixed an oversight causing custom voice lines to be copied to the wrong directory and thus not play in game if the source file was already an XMA.
Version 2.1.21
(General) Left over temporary directories are now removed on boot.
(Event) Added an option to retarget and shuffle cutscene models.
(Event) Shuffling voice lines can now include custom voice lines without needing a voice pack included.
(Models) Player Model Scale Randomisation now includes the Purple Gem's unique scale value.
(Text) Random Text Generation now respects basic punctuation.
(Misc) Removed the RestoreScrappedBattleActs patch from the default list of random patches.
Version 2.1.20
(General) Basic Update Checking.
(General) Now shows the version number of the Randomiser that generated the mod on the main menu.
(General) Now saves a copy of the Randomiser's configuration file upon randomisation to the mod's folder.
(General) Renamed the generated mod.
(Event) Music Randomisation, using music from the main game, including Custom Music.
(Text) Text to Speech for generated text.
(Model) Player Model Scale Randomisation.
(Misc) Fixes for the Enemy Wait Time Randomiser.
Version 2.1.19
(General) Made the Window Title show the seed for the Randomisation being generated.
(Object Placement) Marked Character and Standard Prop Randomisation as Not Recommended.
(Animation) Made the Chance Selector actually work...
(Animation) Fixed T-Posing causing Silver and Elise to crash.
Version 2.1.18
(Generated Episode) Made the Include Town Missions
checkbox actually... You know? Work?
(Generated Episode) Allowed more control over the usage of cutscenes in a Generated Episode.
(Generated Episode) Replaced the Stage Select HUB with an import of the Garden of Assemblage from Kingdom Hearts 2 for visual flare (which is way more effort than a glorified level select deserves).
Version 2.1.17
(General) Made the seeds actually fucking work...
(Text) No longer randomly generates text for custom voice line subtitles.
(Generated Episode) Moved to its own tab.
(Generated Episode) Option to include Town Mission, with a configurable upper limit out of 53.
(Miscellaneous) Enemy Wait Time Randomisation.
(Custom) XMA Music Cache fix.
Version 2.1.16
Version 2.1.15
(Object Placement) Fixed a longstanding bug where randomising enemies into bosses while having "Exclude Bosses" checked for the behaviour randomiser would cause the game to crash due to the boss not getting its behaviour assigned.
(Scene) Option to disable bloom.
(Models) Moved Vertex Colour Randomisation to a new tab.
(Models) Material Colour Randomisation.
(UI) Now Loading text fix.
(Misc) Random Episode Generation to make playing through the Randomiser more varied.
Version 2.1.14
(General) Check that the Patches Directory actually exists.
(General) Generated Mods now have the Randomiser's version as their version, rather than the seed.
(Event) Option to skip shuffling prerendered cutscenes for the sake of file size.
(Scene) Fixed Skybox Randomisation not working since a change was made to Marathon.
(UI) XNCP Randomisation, containing colour, layer depth, opacity, size and texture indices.
(Misc) Added randomisation of a couple of prop behaviours.
(Custom) Slightly nicer XMA looping (though still not perfect due to vgmstream limitations(?))
Version 2.1.13
- Finally fixed the Configuration Saver not writing a file extension.
- Definitely didn't add more Easter Eggs.
- Added an option to disable Easter Eggs.
- Unhardcoded the
voice_all_e.sbk
patch. - (Object Placement) Added an option to shuffle object positions.
- (Models) Added Vertex Colour Randomisation (currently placed in the textures tab and uses the archives specified from there).