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Releases: KnightMiner/SimplyTea

v2.7.0

13 Oct 02:01
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What's Changed

New Contributors

Full Changelog: v2.6.0...v2.7.0

2.6.0 for 1.19.2

05 Oct 21:21
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Port to 1.19 (thanks Bricktricker!)

v2.5.0 for 1.18.2

24 Oct 22:47
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Features:

  • Tested for a bit!
  • Ported to 1.18.2
  • Teapots now use the new cauldron logic
  • Yeah, thats really about it, not a big update

2.4.0

15 May 04:10
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Additions

  • Added apple iced tea, grants absorption
  • Honey can be added to tea to increase the effect level
  • Added ice cubes, drop from ice broken by pickaxes

Changes

  • Green tea now grants the relaxed effect, slowly regenerating health
  • Chai tea now grants invigorated, increasing strength and knockback
  • Tea effects are mutually exclusive now, so you can use at most one type of effect
  • Cocoa now only removes negative effects
  • Cocoa now only removes a single effect, unless upgraded by cinnamon
  • Tea leaves are now tagged as forge:crops/tea

Fixes

  • Remove debug log spam from tea trees

2.3.4

30 Jan 23:39
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  • Fix tea trees not being properly registered to worldgen (issue may have broken compatibility with some mod's worldgen)
  • Updated Simplified Chinese language (thanks Peanuuutz)

2.3.3

16 Jan 22:18
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Mark as working for 1.16.5

2.3.2

28 Dec 02:04
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Use biome dictionary for forest biome detection
Fixed crash on tea saplings growing (#31)
Fixed milking a cow sometimes consuming the teapot (#32)

2.3.1

25 Dec 20:37
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Tweaked teapot and teacup recipes to make a little more sense.
Fixed issue where filling a teapot could destroy waterlogged blocks.
Fixed missing translation for teapots
Added Russian translation (thanks kemika1girl!)

2.3.0

25 Dec 04:44
8da18b9
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Updated to 1.16.4, should work on 1.16.2 and 1.16.3 as well
Reworked worldgen slightly

2.2.1

10 May 23:23
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Fix crash on tea saplings growing