Releases: KnightMiner/SimplyTea
Releases · KnightMiner/SimplyTea
v2.7.0
What's Changed
- Port to 1.20.1 by @Mrbysco in #54
- Check if all trunk positions are empty before growing sapling. Fixes #41 by @jshipley in #55
- Create ja_jp.json by @FEMT1915 in #40
New Contributors
- @Mrbysco made their first contribution in #54
- @jshipley made their first contribution in #55
- @FEMT1915 made their first contribution in #40
Full Changelog: v2.6.0...v2.7.0
2.6.0 for 1.19.2
Port to 1.19 (thanks Bricktricker!)
v2.5.0 for 1.18.2
Features:
- Tested for a bit!
- Ported to 1.18.2
- Teapots now use the new cauldron logic
- Yeah, thats really about it, not a big update
2.4.0
Additions
- Added apple iced tea, grants absorption
- Honey can be added to tea to increase the effect level
- Added ice cubes, drop from ice broken by pickaxes
Changes
- Green tea now grants the relaxed effect, slowly regenerating health
- Chai tea now grants invigorated, increasing strength and knockback
- Tea effects are mutually exclusive now, so you can use at most one type of effect
- Cocoa now only removes negative effects
- Cocoa now only removes a single effect, unless upgraded by cinnamon
- Tea leaves are now tagged as
forge:crops/tea
Fixes
- Remove debug log spam from tea trees
2.3.4
- Fix tea trees not being properly registered to worldgen (issue may have broken compatibility with some mod's worldgen)
- Updated Simplified Chinese language (thanks Peanuuutz)
2.3.3
Mark as working for 1.16.5
2.3.2
2.3.1
Tweaked teapot and teacup recipes to make a little more sense.
Fixed issue where filling a teapot could destroy waterlogged blocks.
Fixed missing translation for teapots
Added Russian translation (thanks kemika1girl!)
2.3.0
Updated to 1.16.4, should work on 1.16.2 and 1.16.3 as well
Reworked worldgen slightly
2.2.1
Fix crash on tea saplings growing