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Implement methods on kittycad.rs types
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/target | ||
.vscode | ||
.idea |
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use crate::types::{Angle, Point2D, Point3D, UnitAngle}; | ||
use std::ops::{Add, Div, Mul, Sub}; | ||
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impl Angle { | ||
/// Make a new angle in degrees | ||
pub fn from_degrees(size: f64) -> Self { | ||
Self { | ||
unit: UnitAngle::Degrees, | ||
value: size, | ||
} | ||
} | ||
/// Make a new angle in radians | ||
pub fn from_radians(size: f64) -> Self { | ||
Self { | ||
unit: UnitAngle::Radians, | ||
value: size, | ||
} | ||
} | ||
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/// Get the size of the angle, in radians | ||
pub fn radians(&self) -> f64 { | ||
match self.unit { | ||
UnitAngle::Radians => self.value, | ||
UnitAngle::Degrees => self.value.to_radians(), | ||
} | ||
} | ||
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/// Get the size of the angle, in degrees | ||
pub fn degrees(&self) -> f64 { | ||
match self.unit { | ||
UnitAngle::Degrees => self.value, | ||
UnitAngle::Radians => self.value.to_degrees(), | ||
} | ||
} | ||
} | ||
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impl Add for Point2D { | ||
type Output = Self; | ||
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fn add(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x + rhs.x, | ||
y: self.y + rhs.y, | ||
} | ||
} | ||
} | ||
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impl Sub for Point2D { | ||
type Output = Self; | ||
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fn sub(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x - rhs.x, | ||
y: self.y - rhs.y, | ||
} | ||
} | ||
} | ||
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impl Mul for Point2D { | ||
type Output = Self; | ||
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fn mul(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x * rhs.x, | ||
y: self.y * rhs.y, | ||
} | ||
} | ||
} | ||
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impl Div for Point2D { | ||
type Output = Self; | ||
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fn div(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x / rhs.x, | ||
y: self.y / rhs.y, | ||
} | ||
} | ||
} | ||
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impl Add for Point3D { | ||
type Output = Self; | ||
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fn add(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x + rhs.x, | ||
y: self.y + rhs.y, | ||
z: self.z + rhs.z, | ||
} | ||
} | ||
} | ||
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impl Sub for Point3D { | ||
type Output = Self; | ||
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fn sub(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x - rhs.x, | ||
y: self.y - rhs.y, | ||
z: self.z - rhs.z, | ||
} | ||
} | ||
} | ||
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impl Mul for Point3D { | ||
type Output = Self; | ||
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fn mul(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x * rhs.x, | ||
y: self.y * rhs.y, | ||
z: self.z * rhs.z, | ||
} | ||
} | ||
} | ||
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impl Div for Point3D { | ||
type Output = Self; | ||
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fn div(self, rhs: Self) -> Self::Output { | ||
Self { | ||
x: self.x / rhs.x, | ||
y: self.y / rhs.y, | ||
z: self.z / rhs.z, | ||
} | ||
} | ||
} | ||
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impl Point3D { | ||
/// Add a Z component to a 2D point. | ||
pub fn with_z(Point2D { x, y }: Point2D, z: f64) -> Self { | ||
Self { x, y, z } | ||
} | ||
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pub const ZERO: Self = Self { | ||
x: 0.0, | ||
y: 0.0, | ||
z: 0.0, | ||
}; | ||
} | ||
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impl Point2D { | ||
pub const ZERO: Self = Self { x: 0.0, y: 0.0 }; | ||
} | ||
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impl From<Point3D> for Point2D { | ||
fn from(Point3D { x, y, .. }: Point3D) -> Self { | ||
Point2D { x, y } | ||
} | ||
} |
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