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CPU Raytracer to render in a somewhat optimised manner 3D fractals in APNG format. School Project conducted from April 2022 to May 2022.

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ISIM - ANDRE Benoist, HUSAK Ihor, HARRIS ERWANN

fractal image preview

Dependencies

  • LibPNG
  • ZLib

Don't forget to init the submodules. This will pull latest libpng & zlib from their official git repository. Simply run git submodule update --init

Requirements

  • Linux/MacOs (The project can be compiled on windows, but it hasn't been tested there)
  • Clang/Gcc (C++20 or higher)

How to compile

  • mkdir build
  • cd build
  • cmake ..
  • make

How to use

You must be in the project root dir, leave the build folder if you're still in it.

Scene files are located in the resources directory. Take a look at resources/light_scene.json if you're interested in how to make a scene for yourself. (Hint: the available object types are sphere cube_box menger).

Let's render our basic raytracer scene. ./build/isim ./resources/light_scene.json ./build/output_light.png

If you want to render our sponge fractal. ./build/isim ./resources/result_scene_1.json ./build/output_sponge.png

How to watch results ?

Open the png file you generated.

What about animated results ?

Unfortunately, we didn't have time to code camera movement in the json file. Therefore it has to be done in code, and repeatedly call the function snapshot in main.cpp. Of course this is less than ideal, and we don't recommend that you bother doing this.

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CPU Raytracer to render in a somewhat optimised manner 3D fractals in APNG format. School Project conducted from April 2022 to May 2022.

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