Rojo is a flexible multi-tool designed for creating robust Roblox projects.
It lets Roblox developers use industry-leading tools like Git and VS Code, and crucial utilities like Luacheck.
Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.
Rojo lets you:
- Work on scripts from the filesystem, in your favorite editor
- Version your place, library, or plugin using Git or another VCS
- Sync JSON-format models from the filesystem into your game
Later in 2018, Rojo will be able to:
- Sync scripts from Roblox Studio to the filesystem
- Compile MoonScript and sync it into Roblox Studio
- Sync
rbxmx
models between the filesystem and Roblox Studio - Package projects into
rbxmx
files from the command line
You can also view the documentation by browsing the docs folder of the repository, but because it uses a number of Markdown extensions, it may not be very readable.
There are lots of other tools that sync scripts into Roblox or provide other tools for working with Roblox places.
Here are a few, if you're looking for alternatives or supplements to Rojo:
- rbxmk by Anaminus
- Rofresh and RbxRefresh by Osyris
- Studio Bridge by Vocksel
- RbxSync by evaera
- CodeSync and rbx-exteditor by MemoryPenguin
If you use a plugin that isn't Rojo for syncing code, open an issue and let me know why! I'd like Rojo to be the end-all tool so that people stop reinventing solutions to this problem.
The master
branch is a rewrite known as Epiphany. It includes a breaking change to the project configuration format and an infrastructure overhaul.
Building Rojo requires the latest Rust beta in order to use 2018 Edition features. Once Rust 1.31 is stable on December 6, 2018, Rojo master
will compile on Rust stable again.
Pull requests are welcome!
All pull requests are run against a test suite on Travis CI. That test suite should always pass!
Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE for details.