Releases: KSP-RO/SolverEngines
Releases · KSP-RO/SolverEngines
v1.11
Make heat production quadratic with throttle rather than linear.
v1.10
v1.10
- Fix some NREs.
- Fix flickering of FX on burnout.
- Fix error in speed of sound formula; this fixes AJE propellers (with AJE 2.4+)
- Add hook for temperature-based autorestart.
- Make displayed actual throttle display two decimal points.
v1.9
Changelog:
v1.9
- Prevent flight GUI button from disappearing.
- Fix flameouts at 0 mass requested.
- Fix a math bug.
- Add virtuals vFlameout and vUnflameout if a mod wants to override them.
- Allow required intake area to be adjusted.
- Cut TPR if insufficient intake area.
- Auto-unflameout thanks to nimaroth
- Fix issue with alternators.
- Fix an issue with engine fitting.
v1.8
Changelog:
v1.8
- Fix for GUI issues in 1.7.
- To avoid the "can't restart engine once propellant is provided again" issue, shutdown and then activate your engine. That will clear its memory of flameouts.
v1.7
Changelog
- Remove duplicate GUI entries.
- Avoid some NREs.
v1.6
- Finally fix the "can't start when shielded" thing. Activate/toggle was fixed but staging wasn't.
- Improve fitting code.
- Fix version file.
v1.5
Changelog:
v1.5
- EngineThermodynamics improvements (docs, track mass flow, allow mixing streams).
- Add functionality to fit an engine's performance parameters to a set of database parameters.
- Add SFC as a base solver member (in force/weight-hr).
v1.4
Changelog:
v1.4
- Update to KSP 1.0.4.
- Make the "can't start engine in fairing/bay" functionality toggleable ( noShieldedStart in the MODULE), and default to off.
- Speed things up a little in the GUI/VesselModule
- Changed GUI namespace to avoid an issue with Toolbar.
v1.3
Changelog:
v1.3
- Pass velocity as a Vector3d (vel in the solver is still a double).
v1.2
Changelog:
v1.2
- Made base members of the solver public for accessibility.
- Added Q (dynamic pressure) as one of the base members.