Releases: KSP-RO/SolverEngines
Releases · KSP-RO/SolverEngines
SolverEngines v3.1 for KSP 1.2.2
- Fix a bug with engine fitting where results would persist after data was deleted
- Fix normalizedOutput to avoid phantom EC generation
- Prevent NRE from the overheat box on a non-active vessel
- Add vacuum conditions initializer for EngineThermodynamics
- Allow animations on engines that don't inherit from ModuleEnginesSolver (mainly to take better advantage of interfaces)
SolverEngines v3.0 for KSP 1.2.2
- Update for KSP 1.2.2
- Fix toolbar button not displaying
- Fix thrust and drag displays in GUI
- Fix fittable engines being fit every time even if they had no changes
- Breaking Change Refactor EngineThermodynamics to be a struct, which makes it easier to use without adding GC alloc
- Fix issue with negative mach transformations
- Breaking Change Streamline engine fitting code
- Only save fitted engine when parsing prefab, this prevents part upgrades from affecting the cache (however, upgraded parts will have to be fit every time)
SolverEngines v2.3 for KSP 1.1.3
Revert and freeze AssemblyVersion to fix compatibility issues
SolverEngines v2.2 for KSP 1.1.3
Recompile against KSP 1.1.3
v2.1 for KSP 1.1.2
Recompile for KSP 1.1.2
v2.0
Changes
- Updated for KSP 1.1
- Support variable thrust per transform as in ModuleEngines
v1.15
Changes:
- Add some math utils
- Adjust UpdateFlightCondition to better accommodate simulations
- NOTE: this change is backwards-incompatible
- Add a generic animation class
v1.14
- Minor refactor of engine fitting
- Get rid of debug spam in non Kerbin/Earth atmospheres
v1.13
- Respect the Ignore Max Temp cheat.
v1.12
Changes
- Recomile agains 1.0.5
- Get rid of ModuleAnimateEmissive, now unneded with stock changes
- Remove engine code now included in stock
- Remove hacky event replacements
- Make engine module and solver abstract
- Allow engine modules to check whether they are underwater