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BDB-Atlas-Configs #2962

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89bbf13
BDB-Atlas-Configs
SkyPhoenix999 Mar 25, 2023
a225e1e
Changed Temp Values
SkyPhoenix999 Apr 1, 2023
6aa14ca
Fat Trim
SkyPhoenix999 Apr 1, 2023
d2b08ec
Updated Temp Values
SkyPhoenix999 Apr 1, 2023
a52151b
Updated Temp Values
SkyPhoenix999 Apr 1, 2023
34621a8
Improve Atlas configs
Capkirk123 Dec 2, 2023
2d03a04
Delete GameData/RealismOverhaul/RO_SuggestedMods/Bluedog_DB/Atlas/Wat…
SkyPhoenix999 Dec 2, 2023
81e9012
Moved Waterfall Config
SkyPhoenix999 Dec 3, 2023
57a746f
Correct mass since we fixed it in BDB
Capkirk123 Dec 4, 2023
d85ee74
RO_Materials Support and Fixed Atlas Roll Control Part
SkyPhoenix999 Jan 26, 2024
24c74a8
RO_Materials Support for CELV
SkyPhoenix999 Jan 26, 2024
3bc2069
RO_Materials for SLV-3X
SkyPhoenix999 Jan 26, 2024
1b50982
B9PartSwitch retitling for Long Adapter Tank
SkyPhoenix999 Jan 26, 2024
e639499
Update RO_Atlas.cfg
SkyPhoenix999 Apr 6, 2024
bec149f
Update RO_Atlas_CELV.cfg
SkyPhoenix999 Apr 6, 2024
681313f
Update RO_Atlas_SLV3X.cfg
SkyPhoenix999 Apr 6, 2024
50e7e19
Update and rename RO_Atlas.cfg to RO_Atlas_OLD.cfg
SkyPhoenix999 May 7, 2024
a7ff5a4
Update and rename RO_Atlas_CELV.cfg to RO_Atlas_CELV_OLD.cfg
SkyPhoenix999 May 7, 2024
47476d9
Update and rename RO_Atlas_Engines.cfg to RO_Atlas_Engines_OLD.cfg
SkyPhoenix999 May 7, 2024
5962275
Update and rename RO_Atlas_SLV3X.cfg to RO_Atlas_SLV3X_OLD.cfg
SkyPhoenix999 May 7, 2024
cefc881
Rename RO_Waterfall_Atlas.cfg to RO_Waterfall_Atlas_OLD.cfg
SkyPhoenix999 May 7, 2024
5bfe542
Delete GameData/RealismOverhaul/RO_SuggestedMods/Bluedog_DB/Atlas/TU_…
SkyPhoenix999 May 7, 2024
14b35fd
Update and rename RO_Atlas_CELV_OLD.cfg to RO_Atlas_CELV_OLD.cfg
SkyPhoenix999 May 7, 2024
413d5f8
Update and rename RO_Atlas_Engines_OLD.cfg to RO_Atlas_Engines_OLD.cfg
SkyPhoenix999 May 7, 2024
8e414f0
Update and rename RO_Atlas_OLD.cfg to RO_Atlas_OLD.cfg
SkyPhoenix999 May 7, 2024
4b53e07
Update and rename RO_Atlas_SLV3X_OLD.cfg to RO_Atlas_SLV3X_OLD.cfg
SkyPhoenix999 May 7, 2024
216f99e
Update for New Atlas Parts
SkyPhoenix999 Jun 26, 2024
060a3d7
Update to add OV1 Parts
SkyPhoenix999 Aug 11, 2024
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Original file line number Diff line number Diff line change
@@ -0,0 +1,164 @@
// ================================================================================
// Atlas CELV (V1.13) Configs
// ================================================================================


// Short Adapter Tank
@PART[bluedog_CELV_AdapterTank_1p875m_Short]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@attachRules = 1,1,1,1,0
@title = Atlas CELV Short 3m Adapter Tank
@manufacturer = #roMfrGD
@description = Short 3m adapter fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 0.521
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 37200
basemass = -1
}
}


// Long Adapter Tank
@PART[bluedog_CELV_AdapterTank_1p875m_Long]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@attachRules = 1,1,1,1,0
@title = Atlas CELV Long 3m Adapter Tank
@manufacturer = #roMfrGD
@description = Long 3m adapter fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 1.02
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 73100
basemass = -1
}
}


// Long 4m Adapter Tank
@PART[bluedog_CELV_AdapterTank_2p5m_Long]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@attachRules = 1,1,1,1,0
@title = Atlas CELV Long 4m Adapter Tank
@manufacturer = #roMfrGD
@description = Long 4m adapter fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 1.27
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 91000
basemass = -1
}
}


// Short 4m Adapter Tank
@PART[bluedog_CELV_AdapterTank_2p5m_Short]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@title = Atlas CELV Short 4m Adapter Tank
@manufacturer = #roMfrGD
@description = Short 4m adapter fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 0.648
@attachRules = 1,1,1,1,0
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 46300
basemass = -1
}
}


// Long tank
@PART[bluedog_CELV_LongTank]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@title = Atlas CELV Long Tank
@manufacturer = #roMfrGD
@description = Long fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 2.36
@attachRules = 1,1,1,1,0
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 169000
basemass = -1
}
}


// Medium Tank
@PART[bluedog_CELV_MediumTank]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@title = Atlas CELV Medium Tank
@manufacturer = #roMfrGD
@description = Medium fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 1.59
@attachRules = 1,1,1,1,0
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 144000
basemass = -1
}
}


// Short Tank
@PART[bluedog_CELV_ShortTank]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
@title = Atlas CELV Short Tank
@manufacturer = #roMfrGD
@description = Short fuel tank for the Atlas CELV launcher. The extremely thin walls of this tank are kept in tension by the pressure of the fuel (and pressurant gas as the fuel is used), providing a rigidity similar to a soda can. While extremely resilient, it cannot have other components radially attached to it, as doing so would compromise the structural integrity.
@mass = 0.797
@attachRules = 1,1,1,1,0
%skinTempTag = Steel
%internalTempTag = Steel
!RESOURCE,* {}
MODULE
{
name = ModuleFuelTanks
type = Balloon
volume = 56900
basemass = -1
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,142 @@
// ================================================================================
// Atlas Engine (V1.13) Configs
// ================================================================================


// LR89
@PART[bluedog_Atlas_LR89]:FOR[RealismOverhaul]
{
%RSSROConfig = true
@rescaleFactor = 1.6
!MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]] {}
%engineType = LR89
}


// LR105
@PART[bluedog_Atlas_LR105]:FOR[RealismOverhaul]
{
%RSSROConfig = true
@rescaleFactor = 1.6
!MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]] {}
%engineType = LR105
}


// LR101 Inline
@PART[bluedog_Atlas_LR101_Inline]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
!MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]] {}
!MODULE[ModuleEnginesFX]:HAS[#thrustVectorTransformName[thrustTransform]] {}
MODULE
{
name = ModuleEnginesRF
thrustVectorTransformName = thrustTransform

// For Thermal Patch, Do Not Delete
maxThrust = 1
atmosphereCurve
{
key = 1, 1
key = 0, 0
}
// Back to Normal Stuff
}
%engineType = LR101
}
@PART[bluedog_Atlas_LR101_Inline]:AFTER[RealismOverhaulEngines]
{
MODULE //YawGimbal
{
name = ModuleGimbal
gimbalResponseSpeed = 16
useGimbalResponseSpeed = true
gimbalTransformName = YawGimbal
gimbalRange = 75
gimbalRangeXN = 0
gimbalRangeXP = 0
gimbalRangeYN = 75
gimbalRangeYP = 75
}
MODULE //PitchGimbal
{
name = ModuleGimbal
gimbalResponseSpeed = 16
useGimbalResponseSpeed = true
gimbalTransformName = PitchGimbal
gimbalRange = 10
gimbalRangeXN = 10
gimbalRangeXP = 10
gimbalRangeYN = 0
gimbalRangeYP = 0
}
}


// LR101 Radial
@PART[bluedog_Atlas_LR101_Radial]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.6
!MODULE[ModuleB9PartSwitch]:HAS[#moduleID[engineSwitch]] {}
!MODULE[ModuleEnginesFX]:HAS[#thrustVectorTransformName[thrustTransform]] {}
MODULE
{
name = ModuleEnginesRF
thrustVectorTransformName = thrustTransform

// For Thermal Patch, Do Not Delete
maxThrust = 1
atmosphereCurve
{
key = 1, 1
key = 0, 0
}
// Back to Normal Stuff
}
%engineType = LR101
}
@PART[bluedog_Atlas_LR101_Radial]:AFTER[RealismOverhaulEngines]
{
MODULE
{
name = ModuleGimbal
gimbalResponseSpeed = 16
useGimbalResponseSpeed = true
gimbalTransformName = YawGimbal
gimbalRange = 75
gimbalRangeXN = 75
gimbalRangeXP = 75
gimbalRangeYN = 0
gimbalRangeYP = 0
}
MODULE //PitchGimbal
{
name = ModuleGimbal
gimbalResponseSpeed = 16
useGimbalResponseSpeed = true
gimbalTransformName = PitchGimbal
gimbalRange = 10
gimbalRangeXN = 10
gimbalRangeXP = 10
gimbalRangeYN = 0
gimbalRangeYP = 0
}
}


// THERMAL PATCH
@PART[bluedog_Atlas_LR101_*]:LAST[RealismOverhaulEngines]
{
@MODULE[ModuleEnginesRF]
{
!maxThrust = NULL
!atmosphereCurve{}
}
@MODULE[GeometryPartModule]
{
%forceUseColliders = True
}
}
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