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API.Unity.Util Extensions
JuDelCo edited this page Mar 25, 2021
·
28 revisions
Note: Add first using Ju.Extensions;
so you can use these extension methods.
For GameObject
, Collision
and Collider
classes
bool IsInLayerMask(LayerMask layerMask);
Allows implicit and explicit conversion of Color
& Color32
structs to and from the Unity ones.
This method will use a BehaviourLinkHandler
to subscribe the Behaviour
to the Observable.
void Subscribe<T>(Behaviour actor, Action<T> action, bool alwaysActive = false);
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