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API.Unity.Util Extensions
JuDelCo edited this page Oct 11, 2021
·
28 revisions
Namespaces: Ju.Extensions
+ The namespace use for each util class
[ReadOnly]
For Unity GameObject
, Collision
and Collider
classes.
bool IsInLayerMask(LayerMask layerMask);
Allows implicit and explicit conversion of Color
& Color32
structs to and from the Unity ones.
This method will use a BehaviourLinkHandler
to subscribe the Behaviour
to the Observable.
void Subscribe<T>(Behaviour actor, Action<T> action, bool alwaysActive = false);
Clock(Behaviour behaviour, bool alwaysActive = false);
Clock(float elapsedSeconds, Behaviour behaviour, bool alwaysActive = false);
Timer(float seconds, Action onCompleted, Behaviour behaviour, bool alwaysActive = false);
FrameTimer(int frames, Action onCompleted, Behaviour behaviour, bool alwaysActive = false);
JData<Color> AsDataUnityColor();
JData<Color32> AsDataUnityColor32();
JData<Vector2> AsDataVector2();
JData<Vector2Int> AsDataVector2Int();
JData<Vector3> AsDataVector3();
JData<Vector3Int> AsDataVector3Int();
JData<Vector4> AsDataVector4();
// Useful when defining your own struct based on JDict
protected JData<Color> GetDataUnityColor(string key);
protected JData<Color32> GetDataUnityColor32(string key);
protected JData<Vector2> GetDataVector2(string key);
protected JData<Vector2Int> GetDataVector2Int(string key);
protected JData<Vector3> GetDataVector3(string key);
protected JData<Vector3Int> GetDataVector3Int(string key);
protected JData<Vector4> GetDataVector4(string key);
// Extension methods for JData<string> only
Color AsUnityColor(Color defaultValue = default(Color));
Color32 AsUnityColor32(Color32 defaultValue = default(Color32));
Vector2 AsVector2(Vector2 defaultValue = default(Vector2));
Vector2Int AsVector2Int(Vector2Int defaultValue = default(Vector2Int));
Vector3 AsVector3(Vector3 defaultValue = default(Vector3));
Vector3Int AsVector3Int(Vector3Int defaultValue = default(Vector3Int));
Vector4 AsVector4(Vector4 defaultValue = default(Vector4));
void Set(Color value, bool prependHashChar = false);
void Set(Color32 value, bool prependHashChar = false);
void Set(Vector2 value);
void Set(Vector2Int value);
void Set(Vector3 value);
void Set(Vector3Int value);
void Set(Vector4 value);
// Cast.This(string)
Color AsUnityColor(Color defaultValue = default(Color));
Color32 AsUnityColor32(Color32 defaultValue = default(Color32));
Vector2 AsVector2(Vector2 defaultValue = default(Vector2));
Vector2Int AsVector2Int(Vector2Int defaultValue = default(Vector2Int));
Vector3 AsVector3(Vector3 defaultValue = default(Vector3));
Vector3Int AsVector3Int(Vector3Int defaultValue = default(Vector3Int));
Vector4 AsVector4(Vector4 defaultValue = default(Vector4));
// Cast.This(Color)
string AsString(bool prependHashChar = true, bool toUpper = true);
// Cast.This(Color32)
string AsString(bool prependHashChar = true, bool toUpper = true);
// Cast.This(Vector2)
string AsString();
// Cast.This(Vector2Int)
string AsString();
// Cast.This(Vector3)
string AsString();
// Cast.This(Vector3Int)
string AsString();
// Cast.This(Vector4)
string AsString();
From Type | To Type |
---|---|
(Unity) Color | (Unity) Color32 |
(Unity) Color | (Core) Color |
(Unity) Color | (Core) Color32 |
(Unity) Color32 | (Unity) Color |
(Unity) Color32 | (Core) Color |
(Unity) Color32 | (Core) Color32 |
Vector2Int | Vector2 |
Vector3Int | Vector3 |
Vector2 | Vector2Int |
Vector3 | Vector3Int |
Color | string |
Color32 | string |
Vector2 | string |
Vector2Int | string |
Vector3 | string |
Vector3Int | string |
Vector4 | string |
string | Color |
string | Color32 |
string | Vector2 |
string | Vector2Int |
string | Vector3 |
string | Vector3Int |
string | Vector4 |
Color GetValue(Color defaultValue = default(Color));
Color32 GetValue(Color32 defaultValue = default(Color32));
Vector2 GetValue(Vector2 defaultValue = default(Vector2));
Vector2Int GetValue(Vector2Int defaultValue = default(Vector2Int));
Vector3 GetValue(Vector3 defaultValue = default(Vector3));
Vector3Int GetValue(Vector3Int defaultValue = default(Vector3Int));
Vector4 GetValue(Vector4 defaultValue = default(Vector4));
Color GetValue(string key, Color defaultValue = default(Color));
Color32 GetValue(string key, Color32 defaultValue = default(Color32));
Vector2 GetValue(string key, Vector2 defaultValue = default(Vector2));
Vector2Int GetValue(string key, Vector2Int defaultValue = default(Vector2Int));
Vector3 GetValue(string key, Vector3 defaultValue = default(Vector3));
Vector3Int GetValue(string key, Vector3Int defaultValue = default(Vector3Int));
Vector4 GetValue(string key, Vector4 defaultValue = default(Vector4);
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