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The Witness: Local Laser Shuffle + Option Presets (ArchipelagoMW#2590)
Co-authored-by: Exempt-Medic <[email protected]>
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from typing import Any, Dict | ||
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from .options import * | ||
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witness_option_presets: Dict[str, Dict[str, Any]] = { | ||
# Great for short syncs & scratching that "speedrun with light routing elements" itch. | ||
"Short & Dense": { | ||
"progression_balancing": 30, | ||
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"puzzle_randomization": PuzzleRandomization.option_sigma_normal, | ||
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"shuffle_symbols": False, | ||
"shuffle_doors": ShuffleDoors.option_panels, | ||
"door_groupings": DoorGroupings.option_off, | ||
"shuffle_boat": True, | ||
"shuffle_lasers": ShuffleLasers.option_local, | ||
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"disable_non_randomized_puzzles": True, | ||
"shuffle_discarded_panels": False, | ||
"shuffle_vault_boxes": False, | ||
"shuffle_EPs": ShuffleEnvironmentalPuzzles.option_off, | ||
"EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | ||
"shuffle_postgame": False, | ||
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"victory_condition": VictoryCondition.option_mountain_box_short, | ||
"mountain_lasers": 7, | ||
"challenge_lasers": 11, | ||
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"early_caves": EarlyCaves.option_off, | ||
"elevators_come_to_you": False, | ||
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"trap_percentage": TrapPercentage.default, | ||
"puzzle_skip_amount": PuzzleSkipAmount.default, | ||
"hint_amount": HintAmount.default, | ||
"death_link": DeathLink.default, | ||
}, | ||
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# For relative beginners who want to move to the next step. | ||
"Advanced, But Chill": { | ||
"progression_balancing": 30, | ||
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"puzzle_randomization": PuzzleRandomization.option_sigma_normal, | ||
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"shuffle_symbols": True, | ||
"shuffle_doors": ShuffleDoors.option_doors, | ||
"door_groupings": DoorGroupings.option_regional, | ||
"shuffle_boat": True, | ||
"shuffle_lasers": ShuffleLasers.option_off, | ||
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"disable_non_randomized_puzzles": False, | ||
"shuffle_discarded_panels": True, | ||
"shuffle_vault_boxes": True, | ||
"shuffle_EPs": ShuffleEnvironmentalPuzzles.option_obelisk_sides, | ||
"EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | ||
"shuffle_postgame": False, | ||
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"victory_condition": VictoryCondition.option_mountain_box_long, | ||
"mountain_lasers": 6, | ||
"challenge_lasers": 9, | ||
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"early_caves": EarlyCaves.option_off, | ||
"elevators_come_to_you": False, | ||
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"trap_percentage": TrapPercentage.default, | ||
"puzzle_skip_amount": 15, | ||
"hint_amount": HintAmount.default, | ||
"death_link": DeathLink.default, | ||
}, | ||
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# Allsanity but without the BS (no expert, no tedious EPs). | ||
"Nice Allsanity": { | ||
"progression_balancing": 50, | ||
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"puzzle_randomization": PuzzleRandomization.option_sigma_normal, | ||
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"shuffle_symbols": True, | ||
"shuffle_doors": ShuffleDoors.option_mixed, | ||
"door_groupings": DoorGroupings.option_off, | ||
"shuffle_boat": True, | ||
"shuffle_lasers": ShuffleLasers.option_anywhere, | ||
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"disable_non_randomized_puzzles": False, | ||
"shuffle_discarded_panels": True, | ||
"shuffle_vault_boxes": True, | ||
"shuffle_EPs": ShuffleEnvironmentalPuzzles.option_individual, | ||
"EP_difficulty": EnvironmentalPuzzlesDifficulty.option_normal, | ||
"shuffle_postgame": False, | ||
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"victory_condition": VictoryCondition.option_challenge, | ||
"mountain_lasers": 6, | ||
"challenge_lasers": 9, | ||
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"early_caves": EarlyCaves.option_off, | ||
"elevators_come_to_you": True, | ||
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"trap_percentage": TrapPercentage.default, | ||
"puzzle_skip_amount": 15, | ||
"hint_amount": HintAmount.default, | ||
"death_link": DeathLink.default, | ||
}, | ||
} |