Releases: JasonLautzenheiser/trizbort
Releases · JasonLautzenheiser/trizbort
v1.7.4.1
What's Changed
- Fix some UI issues when screen set at a higher scale by @JasonLautzenheiser in #557
Full Changelog: v1.7.4...v1.7.4.1
v1.7.4
What's Changed
- Mini-map was broken and didn't display (#548)
- Menu item checkboxes were visually too small and messing up the look of the menus. (#549)
- When exporting to I7 and using regions, rooms are ignored if region is named a reserved word. (#506)
Full Changelog: v1.7.3...v1.7.4
v1.7.3
Known Issues with this Build
The export to PDF is currently broken. I'm working on a fix for this.
What's Changed
- fix issue with periods in author field during I7 compilation.` by @JasonLautzenheiser in #480
- the minor adjustments on object text location was not supporting nega… by @JasonLautzenheiser in #485
- HiDPI Support by @berkeleynerd in #488
- Added Simple Exporter for Adventuron Text Adventure Creation System by @ainslec in #489
- Fix for #491 by @ainslec in #492
- minor refactoring by @JasonLautzenheiser in #496
- fix compilation error in settings by @JasonLautzenheiser in #498
- Inform 6 export: fixing 2 bugs leading to compiler errors by @hlabrand in #500
- some minor code cleanup by @JasonLautzenheiser in #502
- Add ReferenceID to the properties copied on a room by @JasonLautzenheiser in #509
- Add shortcuts to app and map settings forms by @JasonLautzenheiser in #510
- added zork sample map by @JasonLautzenheiser in #520
- Update some dependencies and remove test project by @JasonLautzenheiser in #533
- Support more Inform6 attributes by @michaelbub in #527
- Add .editorconfig by @JasonLautzenheiser in #534
- I6 Export Updates by @JasonLautzenheiser in #535
New Contributors
- @berkeleynerd made their first contribution in #488
- @ainslec made their first contribution in #489
- @hlabrand made their first contribution in #500
- @michaelbub made their first contribution in #527
Full Changelog: v1.7.2...v1.7.3
First release of 2019 - v1.7.2
Add
- add filename to the invalid trizbort file on open of file. There is a bug coming where this message is showing after restart on update of Trizbort and this will help debug this.
- improved the statusbar to make it more extensible in the future.
- simplified how the zoom widget in the statusbar functions
- added caps and num lock indicators to statusbar.
- added the option to have text break or not break on dashes. (#456)
- added menu item in the View menu to toggle the background map grid (#452)
- Added app settings to control what displays in the tooltip. Can show/hide descriptions and objects. Also can limit how many characters to display in the descriptions (#467)
Fix
- Attempting to open an invalid trizbort file was still marking it as the last loaded project, which could cause it to try and load it again when trizbort reopened. (#442)
- If the last loaded project was from the web, doing a file open (Ctrl-O) would throw up an invalid path error when opening the file open dialog. (#443)
- fix error when zooming in or out too far. (#447)
- start/end room properties will not be copied when copying a room, this fixes the issue where we could have more than one start room. (#460)
- shift - right-clck allows panning of the map. The context menu no longer shows when releasing the mouse (#455)
- fixed issue when saving a file many times in succession can temporarily corrupt the recent map menu list. (#454)
- fixed issues with the handling of "Hand Drawn Edges" and improved the handling of the UI in regards to this setting.
- middle text alignment should now be handled more consistantly. (#473)
- Handle tooltips better when they are displayed and panning the page or moving the room. (#459)
v1.7.1
v1.7.0
Added
- User can now load trizbort maps from the web. File-->Open Map from Url... (Ctrl-Shift-O) brings up dialog to enter url to trizbort file to load.
- Objects in room, added 'w' to indicate something is worn by an object, added 'h' to indicate that an object is a part of it's parent.
Refactor
- refactored some of the exporting code.
Fixed
v1.6.1
Just a few small features and bug fixes.
Added
- The room subtitle can now have it's own font and color, both in default settings and individual room properties. (#50)
- Add a check for application update under the help menu.
Fixed
- Fix for two message boxes showing in room properties when room name is empty.
- Fix for two message boxes showing in map properties when default room name is empty.
- Fix issue where canceling from the color dialog in room properties would change the color to a default color instead of keeping the original color
- Fix issue that caused Paste menu item under Edit to not be enabled appropriately. (#416)
- Fix issue where recently opened maps list was not working properly after the 1.6 release. (#418)
- Remove the warning when more than one room was checked as the end room in the room properties. Opened up the context menu to allow selecting multiple rooms as the end room. (#413)
v1.6.0
Added
- check for new versioned files and show warning when loading map (#353)
- Trizbort now will detect changes to loaded map from another application and ask to reload the map (#365)
- Added export for Quest (Thanks to @ThePix for this) (#392)
- Added option in AppSettings to show the full file path in the main window caption.
- Can now set a default room shape for a map in Map Settings (#93)
- Can add a link to reference another room from a room (done through room properties). Ctrl-Click on the room with the reference will go to the room being referenced (#370)
- Color picker in map settings now allows setting multiple colors at once. Just Ctrl or Shift click on the colors to select many and all can be set to same color at once (#108)
Fixed
- fixed naming consistency between context menu and main menu and room shape names (#356)
- opening zoom is a bit more accurate and better handles margins (#357)
- Fixed issue where Trizbort wasn't saving the last loaded project if that map was loaded from most recent maps menu (#364)
- Minor adjustment on alignment of in/out text on rounded and octagonal rooms. (#378)
- fixed error with room property dialog and rooms shapes. (#394, #388)
- copy of room now copies the subtitle.
- default object text color was not respected if object text was inside room and no room specific object text color was chosen. (#402)
Changed
- Refactored the copy / paste giving some code optimizations and fixing some copy bugs where some properties were not getting copied. (#379, TRIZ-145, TRIZ-152, TRIZ-47)
- Application Settings has been refactored. App Settings are now stored in an appsettings.json file in the application folder. The legacy settings.xml stored in the user folder will be read in if it exists and there is no appsettings.json file. This simplified the code and allows for easier management as we add new options. Map settings still stored in the map file.
- moved the revisions.txt to a more standard changelog.md file.
- added scrollbars to the Map Settings -> Description and History inputs. (#390, #391)
- App settings are now saved on an affirmative close of the app settings dialog.
v1.5.9.9 - Independence Day Release
In celebration of Independence Day here in the United States, I thought I'd put out a small release that has a few small updates.
- The Room properties dialog parent was not getting set properly which could cause it to get lost on alt-tab making trizbort appear to be locked up. (#332)
- Adjusted tab order and layout slightly to get more commonly used items to the top of the tab order. (#334)
- Beginnings of a room validation with graphical indicator of rooms that don't pass validation. (#333)
- Put menu items (shortcut keys) in place for set start room (Ctrl-F5) and set end room (Shift-F5). (#335)
- Added some stats for doors / connections (#343)
- Added the end room into stats (#339)
- Added a micro-zoom (Ctrl-MouseWheelUp/Down) (#341)
v1.5.9.8 - Easter Release
Just a few minor changes:
1.5.9.8
- if the default hand drawn option was not checked in the appsettings, then you could never make a room with hand drawn edges. This should be corrected.
- I6 support for exporting Doors...thanks to Andrew Schultz and Hugo Labrande
- Accented characters where not being exported properly to Hugo, I6 and TADS (#330 & #329 - Thanks to Hugo Labrande for the report).
- Tooltip issue when opening a new map when one was already loaded (#327)