emulating a cpu, but in Go!
I was bored, so I made a 6502 emulator. Partially due to Ben Eater's video's, partially due to my father talking about it a lot since he used a lot of 6502 based computers when he was younger.
- Supports the full instruction set of the MOS 6502
- Allows you to create a YAML file to specify the memory locations of devices
- If no program rom is specified, loads the first argument as a program.
- Add more devices
- Add a basic graphics device (pixels+pallettes)
- Add a realistic graphics device (vga-like output)
- Add a device that captures "input"
- Add a MMU (memory mapper)
- Add a FPU (floating point support)
- Add an APU (audio support)
- Add an IMU (interrupt management unit) (thanks Jonathan)
- Add a DTB (Device Tree blob, tihi)
- maybe more?
This is the default map.yml file, it loads 4kb of ram at address 0, the PPU at address 4096 (also 4kb, 64x64 display), and the rom file at address 0x8000, or 32k, and the IMU at 0x6000.
---
0x0:
type: RAM
size: 0x1000
0x1000:
type: PPU
0x8000:
type: ROM
file: ./code/graphics
0x6000:
type: IMU
size: 16
Currently, only 1 PPU is supported, and the cpu will only ever use the one with the lowest address, the higher ones will simply provide 4kb of vram.
The types available are currently:
- RAM: Random access memory, Readable and Writable, needs a size
- ROM: Read Only Memory, only Readable, loads a file, or if the file parameter is missing, loads the first argument as a rom
- PPU: Attaches a display, and provides 4kb of vram.
- IMU: Interrupt Management Unit, provides up to
size
different interrupts
You can use the code/Makefile
as an example
- Always link to reset.o (or reset.s)
- Call your main function
reset
, in your main.c file - have fun!