v0.3.8
For installation instructions see the README.
- Unbreak the Randomize Ghost Matter setting. It simply wasn't randomizing anything due to a bug introduced all the way back in 0.3.3, but now it's working again.
- Fix in-game hints showing AP location ids instead of location names.
- Story mod logic fixes:
- Fixed HN2 finale logic having the same Access Code twice instead of two different Access Codes (thanks Dan Park)
- Fixed Shrouded Woodlands Archives not being logically reachable from The Outsider's connection to Endless Canyon (thanks Kinrah)
- Fixed The Outsider's connection to Endless Canyon logically requiring SLM even though it's in the Dreamworld
- Fixed Cinder Isles Symbol Room being logically reachable from The Outsider when it isn't reachable in-game (most of the Dreamworld is, but you can't fly back to the Stranger afterward in the same loop) by logically requiring that you have one of the Painting Codes (thanks Kinrah)
- Tracker descriptions for the first Lingering Chime locations now include directions for reaching it.
- Tracker descriptions for the first Cinder Isles Symbol Room locations now explain that it requires one of the vanilla DLC entrances to Dreamworld, not the one added by a story mod.
Someday we'll make it a whole week without finding more bugs.