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HTML 5 Viewer MVP Features
David Daeschler edited this page Aug 25, 2016
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Features for MVP
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Prims
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Needs
- Display all procedural prims as accurately as possible (arbiter transform, eventually may have to port to js)
- Sale, Rotation, Translation
- Updates to shape
- Updates to face color
- Updates to face texture
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Later
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Mesh
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Needs
- All static mesh. No dynamic changes to shape or texture
- Sale, Rotation, Translation
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Later
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Terrain
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Needs
- Terrain mesh
- At least first texture w/no blend
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Later
- Texture blend
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Camera
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Needs
- 1st person
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Later
- Fully adjustable/adapting
- Follow avatar
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Atmospherics
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Sun
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Needs
- Fixed at 9 am
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Later
- Day cycle
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Fog
- Later
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HUDs
- HTML5?
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Clicking objects
- Sit
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Later
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Needs - Play audio streams as directed by the server - Sound is in ogg/vorbis format and should be playable by the browser - We'll need to convert the sound asset to an ogg file
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Needs - Just enough to do colored smoke
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Full particle system emulation?
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Objects
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Avatars
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Needs - No
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Yes
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Features for MVP
Arbiter process
- Communications protocols
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NodeJS (arbiter)
- To web client: socket.io (websockets)
- To simulator: net.socket (plain async TCP socket, flatbuffers)
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C# (simulator)
- To arbiter: Async TCP socket (flatbuffers)
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- Sounds (provide direct download URL on arbiter)
Transformation Gateway Process
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Check for a scene description that's up to date
- If the sim says our babylon file is up to date, send to client
- else
- Babylon file newer than 10 mins (or base on changelist
size? If the diff is small do we regen at all?)
- Send babylon file
- Send changes
- else
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Mesh objects: From internal collada LLSD → babylon file
- Possibly a caching layer for individual meshes in babylon rebuild
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Prims/Sculpty → (meshmerizer) → babylon file
- Possibly a caching layer for individual prims in babylon rebuild
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Cache babylon file in shared storage TBD
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Send to client
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- Babylon file newer than 10 mins (or base on changelist
size? If the diff is small do we regen at all?)
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J2K → JPG (openjpeg, kakadu, csj2k)
- Check caching layer first
- Home
- Development
- Installation
- Configuration
- Downloads
- Contributing
- Supporting old and new grids
- Reporting a problem
- Documentation
- Future