Skip to content

IIIHeloIII/SpacehackClient

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SpaceHack

"Decrease polarity knot to 7! Set multitronic filter to magenta alert! Plug in the centrifugal F-screen!"

SpaceHack is an exciting yet light-hearted starship emergency simulator, a hands-on visitor-participation game set aboard the perpetually disaster-prone USS Guppy on its voyage around the universe. Newly recruited Star Corps cadets must operate their command consoles to flip switches, turn dials, push buttons and more according to a sequence of instructions relayed to them by their fellow crew memebers, or face destruction. How long can you keep the ship safe?

SpaceHack at Maker Faire UK

Client side code

"Client" is the game client, which runs on Beaglebone Black and handles communications with physical hardware, and game communications with the server over MQTT. It is essentially a configurable fairly dumb client which reads its configuration from file, and uses it to set up and poll controls, register its capabilities with the server, display text on its seven LCD displays when sent from the server, and report control state values to the server. The client software understands the mapping between its hardware control implementations and the server's abstracted control types, but doesn't otherwise have and game logic at all or visibility of any other conencted clients.

About

Client side of the Spacehack game

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 98.2%
  • Shell 1.8%