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using System; | ||
using Microsoft.Xna.Framework; | ||
using Terraria; | ||
using Terraria.ID; | ||
using Terraria.ModLoader; | ||
|
||
namespace Tremor | ||
{ | ||
public class AlchemistGlobalItem : GlobalItem | ||
{ | ||
public override bool ConsumeItem(Item item, Player player) | ||
{ | ||
MPlayer modPlayer = player.GetModPlayer<MPlayer>(mod); | ||
if (modPlayer.novaChestplate) | ||
{ | ||
if (player.FindBuffIndex(mod.BuffType("SuperFlask")) != -1) | ||
{ | ||
if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || | ||
item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || | ||
item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || | ||
item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || | ||
item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || | ||
item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || | ||
item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || | ||
item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.65f) | ||
{ | ||
return false; | ||
} | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) != -1) | ||
{ | ||
if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || | ||
item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || | ||
item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || | ||
item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || | ||
item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || | ||
item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || | ||
item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || | ||
item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.85f) | ||
{ | ||
return false; | ||
} | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) < 1 && player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) < 1) | ||
{ | ||
if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || | ||
item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || | ||
item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || | ||
item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || | ||
item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || | ||
item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || | ||
item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || | ||
item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.4f) | ||
{ | ||
return false; | ||
} | ||
} | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("SuperFlask")) != -1) | ||
{ | ||
if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || | ||
item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || | ||
item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || | ||
item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || | ||
item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || | ||
item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || | ||
item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || | ||
item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.25f) | ||
{ | ||
return false; | ||
} | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("SuperFlaskBig")) != -1 && modPlayer.novaAura) | ||
{ | ||
if ((item.type == mod.ItemType("LesserManaFlask") || item.type == mod.ItemType("BurningFlask") || item.type == mod.ItemType("BoomFlask") || item.type == mod.ItemType("BigVenomFlask") || item.type == mod.ItemType("BigPoisonFlask") || item.type == mod.ItemType("BigManaFlask") || | ||
item.type == mod.ItemType("BigHealingFlack") || item.type == mod.ItemType("BasicFlask") || item.type == mod.ItemType("FreezeFlask") || | ||
item.type == mod.ItemType("DepressionFlask") || item.type == mod.ItemType("CrystalFlask") || item.type == mod.ItemType("ClusterFlask") || | ||
item.type == mod.ItemType("GoldFlask") || item.type == mod.ItemType("ExtendedFreezeFlask") || item.type == mod.ItemType("ExtendedBurningFlask") || | ||
item.type == mod.ItemType("ExtendedBoomFlask") || item.type == mod.ItemType("HealthSupportFlask") || item.type == mod.ItemType("ManaSupportFlask") || | ||
item.type == mod.ItemType("LesserVenomFlask") || item.type == mod.ItemType("LesserPoisonFlask") || item.type == mod.ItemType("LesserHealingFlack") || | ||
item.type == mod.ItemType("PlagueFlask") || item.type == mod.ItemType("PhantomFlask") || item.type == mod.ItemType("MoonDustFlask") || | ||
item.type == mod.ItemType("SparkingFlask") || item.type == mod.ItemType("SuperManaFlask") || item.type == mod.ItemType("SuperHealingFlask") || item.type == mod.ItemType("NovaFlask")) && Main.rand.NextFloat() < 0.45f) | ||
{ | ||
return false; | ||
} | ||
} | ||
return base.ConsumeItem(item, player); | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Terraria; | ||
using Terraria.DataStructures; | ||
using Terraria.ID; | ||
using System.Linq; | ||
using Terraria.ModLoader; | ||
using Terraria.ModLoader.IO; | ||
|
||
namespace Tremor | ||
{ | ||
public abstract class AlchemistItem : ModItem | ||
{ | ||
|
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public override void ModifyTooltips(System.Collections.Generic.List<TooltipLine> tooltips) | ||
{ | ||
for (int i = 0; i < tooltips.Count; ++i) | ||
{ | ||
if (tooltips[i].Name == "Damage") | ||
{ | ||
MPlayer mp = Main.LocalPlayer.GetModPlayer<MPlayer>(mod); | ||
tooltips[i].text = ((int)(item.damage * mp.alchemistDamage)).ToString() + " alchemic damage"; | ||
} | ||
|
||
if (tooltips[i].Name == "CritChance") | ||
{ | ||
MPlayer mp = Main.LocalPlayer.GetModPlayer<MPlayer>(mod); | ||
tooltips[i].text = ((int)(item.crit + mp.alchemistCrit)).ToString() + "% critical strike chance"; | ||
} | ||
} | ||
MPlayer mp2 = Main.LocalPlayer.GetModPlayer<MPlayer>(mod); | ||
TooltipLine tip = new TooltipLine(mod, "Tremor:Tooltip", ((int)(item.crit + mp2.alchemistCrit)).ToString() + "% critical strike chance"); | ||
tooltips.Insert(2, tip); | ||
} | ||
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage, ref float knockBack) | ||
{ | ||
MPlayer modPlayer = player.GetModPlayer<MPlayer>(mod); | ||
if (modPlayer.glove) | ||
{ | ||
for (int i = 0; i < 1; ++i) | ||
{ | ||
if (player.FindBuffIndex(mod.BuffType("BottledSpirit")) != -1) | ||
{ | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("BigBottledSpirit")) != -1) | ||
{ | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 3, speedY + 3, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 2, speedY - 2, 297, damage, knockBack, Main.myPlayer); | ||
} | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, type, damage, knockBack, Main.myPlayer); | ||
int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); | ||
Main.projectile[k].friendly = true; | ||
} | ||
return false; | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("BottledSpirit")) != -1 && !modPlayer.glove) | ||
{ | ||
for (int i = 0; i < 1; ++i) | ||
{ | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, 297, damage, knockBack, Main.myPlayer); | ||
int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); | ||
Main.projectile[k].friendly = true; | ||
} | ||
return false; | ||
} | ||
if (player.FindBuffIndex(mod.BuffType("BigBottledSpirit")) != -1 && !modPlayer.glove) | ||
{ | ||
for (int i = 0; i < 1; ++i) | ||
{ | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 2, speedY + 2, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX + 1, speedY + 1, 297, damage, knockBack, Main.myPlayer); | ||
int k = Projectile.NewProjectile(position.X, position.Y, speedX, speedY, type, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 1, speedY - 1, 297, damage, knockBack, Main.myPlayer); | ||
Projectile.NewProjectile(position.X, position.Y, speedX - 2, speedY - 2, 297, damage, knockBack, Main.myPlayer); | ||
Main.projectile[k].friendly = true; | ||
} | ||
return false; | ||
} | ||
return true; | ||
} | ||
} | ||
} |
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using System; | ||
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||
namespace Tremor | ||
{ | ||
public struct Angle | ||
{ | ||
public float Value; | ||
public Angle(float angle) | ||
{ | ||
Value = angle; | ||
float remainder = Value % (2f * (float)Math.PI); | ||
float rotations = Value - remainder; | ||
Value -= rotations; | ||
if(Value < 0f) | ||
{ | ||
Value += 2f * (float)Math.PI; | ||
} | ||
} | ||
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public static Angle operator +(Angle a1, Angle a2) | ||
{ | ||
return new Angle(a1.Value + a2.Value); | ||
} | ||
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public static Angle operator -(Angle a1, Angle a2) | ||
{ | ||
return new Angle(a1.Value - a2.Value); | ||
} | ||
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public Angle Opposite() | ||
{ | ||
return new Angle(Value + (float)Math.PI); | ||
} | ||
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public bool ClockwiseFrom(Angle other) | ||
{ | ||
if(other.Value >= (float)Math.PI) | ||
{ | ||
return this.Value < other.Value && this.Value >= other.Opposite().Value; | ||
} | ||
return this.Value < other.Value || this.Value >= other.Opposite().Value; | ||
} | ||
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public bool Between(Angle cLimit, Angle ccLimit) | ||
{ | ||
if(cLimit.Value < ccLimit.Value) | ||
{ | ||
return this.Value >= cLimit.Value && this.Value <= ccLimit.Value; | ||
} | ||
return this.Value >= cLimit.Value || this.Value <= ccLimit.Value; | ||
} | ||
}} |
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using System; | ||
using Terraria; | ||
using Terraria.ModLoader; | ||
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namespace Tremor.Buffs | ||
{ | ||
public class AlchemistGloveBuff : ModBuff | ||
{ | ||
public override void SetDefaults() | ||
{ | ||
DisplayName.SetDefault("Master Alchemist Glove"); | ||
Description.SetDefault("Alchemic weapons throw two flasks"); | ||
Main.buffNoSave[Type] = true; | ||
Main.buffNoTimeDisplay[Type] = true; | ||
} | ||
} | ||
} |
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using System; | ||
using Terraria; | ||
using Terraria.ModLoader; | ||
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namespace Tremor.Buffs | ||
{ | ||
public class AmplifiedEnchantmentSolution : ModBuff | ||
{ | ||
public override void SetDefaults() | ||
{ | ||
DisplayName.SetDefault("Amplified Enchantment Solution"); | ||
Description.SetDefault("45% chance not to consume flask"); | ||
Main.buffNoSave[Type] = true; | ||
Main.buffNoTimeDisplay[Type] = true; | ||
} | ||
} | ||
} |
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using System; | ||
using Terraria; | ||
using Terraria.ModLoader; | ||
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namespace Tremor.Buffs | ||
{ | ||
public class AncientBannerBuff : ModBuff | ||
{ | ||
public override void SetDefaults() | ||
{ | ||
DisplayName.SetDefault("The Ancient Banner"); | ||
Description.SetDefault("Increased life regeneration"); | ||
Main.buffNoSave[Type] = true; | ||
Main.buffNoTimeDisplay[Type] = true; | ||
} | ||
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public override void Update(Player player, ref int buffIndex) | ||
{ | ||
player.lifeRegen += 40; | ||
} | ||
} | ||
} |
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using System; | ||
using Terraria; | ||
using Terraria.ModLoader; | ||
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namespace Tremor.Buffs | ||
{ | ||
public class AncientPredatorBuff : ModBuff | ||
{ | ||
int MinionType = -1; | ||
int MinionID = -1; | ||
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public override void SetDefaults() | ||
{ | ||
DisplayName.SetDefault("The Ancient Predator"); | ||
Description.SetDefault("The ancient predator defends you"); | ||
Main.buffNoSave[Type] = true; | ||
Main.buffNoTimeDisplay[Type] = true; | ||
} | ||
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public override void Update(Player player, ref int buffIndex) | ||
{ | ||
if (MinionType == -1) | ||
MinionType = mod.ProjectileType("AncientPredator"); | ||
if (MinionID == -1 || Main.projectile[MinionID].type != MinionType || !Main.projectile[MinionID].active || Main.projectile[MinionID].owner != player.whoAmI) | ||
{ | ||
Projectile proj = new Projectile(); | ||
proj.SetDefaults(MinionType); | ||
MinionID = Projectile.NewProjectile(player.Center.X, player.Center.Y, 0, 0, MinionType, 300, 3, player.whoAmI); | ||
} | ||
else | ||
{ | ||
Main.projectile[MinionID].timeLeft = 5; | ||
} | ||
} | ||
} | ||
} |
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using System; | ||
using Terraria; | ||
using Terraria.ModLoader; | ||
|
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namespace Tremor.Buffs | ||
{ | ||
public class AncientVisionBuff : ModBuff | ||
{ | ||
public override void SetDefaults() | ||
{ | ||
DisplayName.SetDefault("Ancient Vision"); | ||
Description.SetDefault("The ancient vision will fight for you"); | ||
Main.buffNoSave[Type] = true; | ||
Main.buffNoTimeDisplay[Type] = true; | ||
} | ||
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public override void Update(Player player, ref int buffIndex) | ||
{ | ||
TremorPlayer modPlayer = (TremorPlayer)player.GetModPlayer(mod, "TremorPlayer"); | ||
if (player.ownedProjectileCounts[mod.ProjectileType("AncientVisionPro")] > 0) | ||
{ | ||
modPlayer.ancientVision = true; | ||
} | ||
if (!modPlayer.ancientVision) | ||
{ | ||
player.DelBuff(buffIndex); | ||
buffIndex--; | ||
} | ||
else | ||
{ | ||
player.buffTime[buffIndex] = 18000; | ||
} | ||
} | ||
} | ||
} |
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