This are some binary patches for Supreme Commander Forged Alliance.
To apply them build or get the patcher itself from here
https://github.com/FAForever/FA_Patcher
This are just the patch files for this game. I decided to separate them from patcher source code.
- Upgrade Progress Fix
- hooks/HUpgradeProgressFix.cpp
- section/UpgradeProgressFix.cpp
- Allows to use 4GB on x64
- hooks/HFix4GB.cpp
- Reduce call sim beat of UI
- hooks/HUIReduceCallSimBeat.cpp
- Removing CTRL formations
- hooks/HRemovingCTRLFormations.cpp
- Ignore empty reclaim orders
- hooks/HIgnoreEmptyReclaim.cpp
- Zeroing GuardScanRadius if the unit's order is not Patrol/AttackMove. Increases performance.
- hooks/HGuardFix.cpp
- section/GuardFix.cpp
- Prevents the crash with 'None' collisions of air. #3235
- hooks/AirNoneCollisionFix.cpp
- Prevents commander exploding for no reason. #3406
- hooks/NegativeIncomeFix.cpp
- Range ring performance improvement (reducing height cylinders)
- hooks/HRangeRings2.cpp
- section/RangeRings2.cpp
- Range ring performance improvement (don't render each ring twice)
- hooks/RangeRings.cpp
- section/RangeRings.cpp
- Camera performance improvements
- hooks/CameraPerf.cpp
- Fix replays desyncing when a player leaves the game
- hooks/DesyncFix.cpp
- section/gpg_net.cpp
- section/moho_decode.cpp
- section/moho_input.cpp
- section/include/desync_fix_global.h
- Kill exception during map loading
- hooks/Kill_maploader_except.cpp
- Make xact3d the error message print once
- hooks/xact_3dapply.cpp
- section/xact_3d_fix.cpp
- Prevent blueprint editor being used without cheat mode
- hooks/FixOpenBPEditor.cpp
- Can't become an observer while your human allies are still alive
- hooks/ObserverFix.cpp
- Stop the engine calling lua every time a plane turns
- hooks/OnMotionTurnEvent.cpp
- Optimised some AI actions
- hooks/aiinitattack.cpp
- Fix a crash when units arrive at waypoints
- hooks/WayPointArrive.cpp
- Improvements to lua messages
- hooks/LuaMessages.cpp
- Adds new category 'OBSTRUCTSBUILDING' for props to block buildings from being build on top of those
- hooks/Reclaimable.cpp
- section/Reclaimable.cpp
- Allows changing army of ACUs
- hooks/HTransferACUs.cpp
- Allows customize colors for team color mode
- hooks/TeamColorMode.cpp
- section/TeamColorMode.cpp
- Adds the order ID to the UserUnit:GetCommandQueue output
- hooks/HOrderIDOutput.cpp
- section/OrderIDOutput.cpp
- GetSessionClients also output maximum sim speed(maxSP)
- hooks/HOutputMaxSP.cpp
- section/OutputMaxSP.cpp
- Console command: "cam_DefaultMiniLOD 0" now disable mesh renderer for minimap
- hooks/MinimapMesh.cpp
- section/MinimapMesh.cpp
- Allow players to double-click to select Walls
- hooks/WallSelection.cpp
- Adds GetTimeForProfile to Sim and UI. Allows to deal with the loss of accuracy
- section/GetTimeForProfile.cpp
- section/LuaFuncRegs.cpp
- Adds optimized table.getsize2(~25 times faster) and table.empty2
Adds getn2 as alias getn. Entry point to math functions queue
- hooks/GetTableSize.cpp
- section/LuaFuncRegs.cpp
- Maximum sim rate up to 50
- hooks/DelClampMaxSimRate.cpp
- Adds an amphibious mode toggle to the Salem
- hooks/luaSimGetStat.cpp
- section/luaSimGetStat.cpp
- Make
LOWSELECTPRIO
apply to units under construction- hooks/selectionPriority.cpp
- section/selectionPriority.cpp
- Adds GetDepositsAroundPoint to Sim and UI & Entry point to ui functions queue
Allow the getting of Mass or Energy spots around a location
- hooks/UserGetDepositsAroundPoint.cpp
- section/SimGetDepositsAroundPoint.cpp
- section/LuaFuncRegs.cpp
- Adds SetInvertMidMouseButton to UI
- section/InvertMidMouseButton.cpp
- section/LuaFuncRegs.cpp
- Unlock an "Ultra" graphics preset
- hooks/UnlockUltraPreset.cpp
- Adds SetCommandSource to Sim. Allow armies to be shared by multiple players
- section/SimSetCommandSource.cpp
- section/LuaFuncRegs.cpp
- Adds GetMouseWorldPos to Sim
- section/LuaFuncRegs.cpp
- Adds SessionIsReplay to Sim
- section/SimIsReplay.cpp
- section/LuaFuncRegs.cpp
- Adds SetFocusArmy to Sim. Sets focus without restrictions
Entry point to sim functions queue
- hooks/SimSetFocusArmy.cpp
- section/SimSetFocusArmy.cpp
- section/LuaFuncRegs.cpp
- Allow upgrades to be queued on units under construction
- hooks/BuildUnit.cpp
- section/BuildUnit.cpp
- section/SelectUnit.cpp
- section/SimArmyCreate.cpp