A more performant version of DynamicShadows for html5 #307
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(Related to DynamicShadows in #287 )
Since shadows were being calculated for every shape in the tilemap, the performance of the Dynamic Shadows demo was pretty bad on html5. By limiting the illuminated area around the light source, we can reduce the number of shapes for which shadows are calculated (which helps increase the framerate) while also keeping the demo looking good.
Current demo:
New demo: