Skip to content

Commit

Permalink
vkd3d: Remove multi-blits for present interval.
Browse files Browse the repository at this point in the history
It's dumb and breaks horribly in some games that use it for esoteric
frame pacing reasons. We should use timer instead as a fallback in lieu
of proper display timing support.

We'll get a similar effect using DXVK's SetTargetFrameRate. That is
updated accordingly with present interval.

Signed-off-by: Hans-Kristian Arntzen <[email protected]>
  • Loading branch information
HansKristian-Work committed Jul 5, 2024
1 parent e93a49b commit 5cd7260
Showing 1 changed file with 4 additions and 20 deletions.
24 changes: 4 additions & 20 deletions libs/vkd3d/swapchain.c
Original file line number Diff line number Diff line change
Expand Up @@ -2490,8 +2490,6 @@ static void dxgi_vk_swap_chain_present_callback(void *chain_)
const struct dxgi_vk_swap_chain_present_request *next_request;
struct dxgi_vk_swap_chain *chain = chain_;
uint64_t next_present_count;
uint32_t present_count;
uint32_t i;

next_present_count = chain->present.present_count + 1;
next_request = &chain->request_ring[next_present_count % ARRAY_SIZE(chain->request_ring)];
Expand All @@ -2508,26 +2506,12 @@ static void dxgi_vk_swap_chain_present_callback(void *chain_)
/* If no QueuePresentKHRs successfully commits a present ID, we'll fallback to a normal queue signal. */
chain->present.present_id_valid = false;

/* There is currently no present timing in Vulkan we can rely on, so just duplicate blit them as needed.
* This happens on a thread, so the blocking should not be a significant problem.
* TODO: Propose VK_EXT_present_interval. */
present_count = max(1u, chain->request.swap_interval);

/* If we hit the legacy way of synchronizing with swapchain, blitting multiple times would be horrible.
* Also if low latency mode is enabled only do a single present iteration to avoid falling off the application
* provided frame id path. */
if (!chain->wait_thread.supports_present_wait || chain->present.low_latency_state.mode)
present_count = 1;

for (i = 0; i < present_count; i++)
{
/* A present iteration may or may not render to backbuffer. We'll apply best effort here.
* Forward progress must be ensured, so if we cannot get anything on-screen in a reasonable amount of retries, ignore it. */
dxgi_vk_swap_chain_present_iteration(chain, next_present_count, 0);
}
/* A present iteration may or may not render to backbuffer. We'll apply best effort here.
* Forward progress must be ensured, so if we cannot get anything on-screen in a reasonable amount of retries, ignore it. */
dxgi_vk_swap_chain_present_iteration(chain, next_present_count, 0);

/* When this is signalled, lets main thread know that it's safe to free user buffers.
* Signal this just once on the outside since we might have retries, swap_interval > 1, etc, which complicates command buffer recycling. */
* Signal this just once on the outside since we might have retries, which complicates command buffer recycling. */
dxgi_vk_swap_chain_present_signal_blit_semaphore(chain, next_present_count);

/* Signal latency fence. */
Expand Down

0 comments on commit 5cd7260

Please sign in to comment.