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vkd3d: Remove multi-blits for present interval.
It's dumb and breaks horribly in some games that use it for esoteric frame pacing reasons. We should use timer instead as a fallback in lieu of proper display timing support. We'll get a similar effect using DXVK's SetTargetFrameRate. That is updated accordingly with present interval. Signed-off-by: Hans-Kristian Arntzen <[email protected]>
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