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Releases: Hamsda/EmoTrackerPacks

v3.0.0.0: Merge pull request #94 from Hamsda:ootr

20 Oct 20:38
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  • reworked the Entrance Randomizer variants entirely:
    • added logic
    • added settings for other ER options
    • changed captures to match required in-game regions
  • fixed GS reward names
  • added bridge amount setting
  • added free Zelda setting
  • added expensive merchants setting
  • removed Move King Zora
  • added wallets to tunic logic in non ER

v2.10.0.0: Merge pull request #93 from Hamsda:ootr

25 Sep 10:16
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  • removed Gossip Stone map
  • changed names of most locations based on this PR
  • improved ER map:
    • added settings back in
    • added default captures for non shuffled locations

v2.9.6.0: Merge pull request #90 from Hamsda:ootr

10 Sep 03:53
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  • added Kakariko Gate and Complete Mask Quest settings
  • fixed chu bowling sequence break showing when it shouldn't

v2.9.5.1: Merge pull request #89 from Hamsda:ootr

28 Aug 22:21
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  • fixed error in bombchu function

v2.9.5.0: Merge pull request #88 from Hamsda:ootr

24 Aug 17:59
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  • added more logic tricks
  • fixed chus not showing as sequence breaks for certain checks

v2.9.4.0: Merge pull request #87 from Hamsda:ootr

16 Aug 21:10
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  • changed closed forest behavior to include sequence breaking Gohma
  • improved trade sequences:
    • added all adult trade items as captures (getting one sets the trade sequence to that item)
    • fixed child trade to always advance stages properly

v2.9.3.0: Merge pull request #86 from Hamsda:ootr

26 Jul 08:07
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  • changed dungeon size on the maps

v2.9.2.0: Merge pull request #85 from Hamsda:ootr

23 Jul 10:44
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  • changed spirit boulder gs to be peekable
  • changed time travel behavior
  • fixed some child logic on Death Mountain

v2.9.1.0: Merge pull request #82 from Hamsda:dev

19 May 06:21
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  • added available/in logic skulltula counters
  • added more logic tricks

v2.9.0.0: Merge pull request #79 from Hamsda:dev

18 Feb 21:00
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  • replaced ice traps with triforce pieces
  • added first batch of logic tricks
  • changed ER maps:
    • removed setting
    • unified child and adult (too few differences)
    • split entrances (dungeons, houses, grottos) from connectors
    • repositioned most locations a little
  • rearranged/renamed some settings