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Initial stub of Linux client #1325

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@dpogue dpogue commented Feb 17, 2023

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@dpogue dpogue force-pushed the linux-client branch 2 times, most recently from c5113d1 to 616a249 Compare February 21, 2023 05:00
@dpogue dpogue force-pushed the linux-client branch 4 times, most recently from 6b1286f to 43c913f Compare March 12, 2023 21:42
@dpogue dpogue force-pushed the linux-client branch 2 times, most recently from bb353fb to 33fff90 Compare April 4, 2023 04:55
@dpogue dpogue force-pushed the linux-client branch 2 times, most recently from 7def981 to 4529a4e Compare April 11, 2023 03:54
@dpogue dpogue force-pushed the linux-client branch 3 times, most recently from 8c37df0 to d582308 Compare June 21, 2023 03:49
@dpogue dpogue force-pushed the linux-client branch 3 times, most recently from 2b43ae0 to 762e9eb Compare June 29, 2023 02:32
@dpogue dpogue force-pushed the linux-client branch 2 times, most recently from 2349892 to 3dadb13 Compare July 14, 2023 09:12
@dpogue dpogue force-pushed the linux-client branch 3 times, most recently from 20a6016 to 0531315 Compare August 16, 2023 13:43
@dpogue dpogue force-pushed the linux-client branch 2 times, most recently from 7062e2c to 58a4a5f Compare September 8, 2023 22:08
This is essentially the same as the plOptionalWinCall introduced for DPI
handling, except that it doesn't enforce WINAPI calling conventions and
can also be used to dynamically load values as well as functions.
There is something weird with the text input stuff where things like
Spacebar stop working for input controls. I've commented out the
key-to-character stuff for now because it can make navigating the game
difficult when random action keys get disabled.
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