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Initial stub of Linux client #1325
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This is essentially the same as the plOptionalWinCall introduced for DPI handling, except that it doesn't enforce WINAPI calling conventions and can also be used to dynamically load values as well as functions.
There is something weird with the text input stuff where things like Spacebar stop working for input controls. I've commented out the key-to-character stuff for now because it can make navigating the game difficult when random action keys get disabled.
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