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Initial work on String Theory wrapper
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/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email [email protected] | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
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#import <Foundation/Foundation.h> | ||
#include <string_theory/string> | ||
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NS_ASSUME_NONNULL_BEGIN | ||
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@interface NSString (StringTheory) | ||
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-(id)initWithSTString:(const ST::string&)string; | ||
+(id)stringWithSTString:(const ST::string&)string; | ||
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-(const ST::string)stString; | ||
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@end | ||
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NS_ASSUME_NONNULL_END |
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Original file line number | Diff line number | Diff line change |
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/*==LICENSE==* | ||
CyanWorlds.com Engine - MMOG client, server and tools | ||
Copyright (C) 2011 Cyan Worlds, Inc. | ||
This program is free software: you can redistribute it and/or modify | ||
it under the terms of the GNU General Public License as published by | ||
the Free Software Foundation, either version 3 of the License, or | ||
(at your option) any later version. | ||
This program is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
GNU General Public License for more details. | ||
You should have received a copy of the GNU General Public License | ||
along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
Additional permissions under GNU GPL version 3 section 7 | ||
If you modify this Program, or any covered work, by linking or | ||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | ||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | ||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | ||
(or a modified version of those libraries), | ||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | ||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | ||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | ||
licensors of this Program grant you additional | ||
permission to convey the resulting work. Corresponding Source for a | ||
non-source form of such a combination shall include the source code for | ||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | ||
work. | ||
You can contact Cyan Worlds, Inc. by email [email protected] | ||
or by snail mail at: | ||
Cyan Worlds, Inc. | ||
14617 N Newport Hwy | ||
Mead, WA 99021 | ||
*==LICENSE==*/ | ||
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#include "StringTheory_NSString.h" | ||
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@implementation NSString (StringTheory) | ||
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-(id)initWithSTString:(const ST::string&)string { | ||
self = [self initWithCString:string.data() encoding:NSUTF8StringEncoding]; | ||
return self; | ||
} | ||
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+(id)stringWithSTString:(const ST::string&)string { | ||
return [[NSString alloc] initWithSTString:string]; | ||
} | ||
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-(const ST::string)stString { | ||
return ST::string([self cStringUsingEncoding:NSUTF8StringEncoding]); | ||
} | ||
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@end |
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