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Update for LootGames and TooMuchLoot Chest3 (#18156)
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Co-authored-by: Martin Robertz <[email protected]>
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EagleEyeLogic and Dream-Master authored Dec 12, 2024
1 parent 50f6c89 commit ea62f98
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171 changes: 0 additions & 171 deletions config/LootGames/lootgames.cfg

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219 changes: 219 additions & 0 deletions config/LootGames/rewards.cfg
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# Configuration file

rewards {

##########################################################################################################
# game_of_light
#--------------------------------------------------------------------------------------------------------#
# Game of Light Rewards
##########################################################################################################

game_of_light {

##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 1
##########################################################################################################

stage_1 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
S:default_loot_table=chest1

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
I:max_items=4

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
I:min_items=2

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 2
##########################################################################################################

stage_2 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
S:default_loot_table=chest2

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
I:max_items=6

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
I:min_items=3

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 3
##########################################################################################################

stage_3 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
S:default_loot_table=chest3

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
I:max_items=8

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
I:min_items=4

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 4
##########################################################################################################

stage_4 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
S:default_loot_table=chest4

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
I:max_items=10

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
I:min_items=5

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

}

##########################################################################################################
# minesweeper
#--------------------------------------------------------------------------------------------------------#
# Minesweeper Rewards
##########################################################################################################

minesweeper {

##########################################################################################################
# stage_1
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 1
##########################################################################################################

stage_1 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest]
S:default_loot_table=chest1

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8]
I:max_items=4

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4]
I:min_items=2

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_2
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 2
##########################################################################################################

stage_2 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor]
S:default_loot_table=chest2

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10]
I:max_items=6

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5]
I:min_items=3

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_3
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 3
##########################################################################################################

stage_3 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest]
S:default_loot_table=chest3

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11]
I:max_items=8

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6]
I:min_items=4

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

##########################################################################################################
# stage_4
#--------------------------------------------------------------------------------------------------------#
# Rewards for stage 4
##########################################################################################################

stage_4 {
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor]
S:default_loot_table=chest4

# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12]
I:max_items=10

# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7]
I:min_items=5

# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage.
# Syntax: <dimension_key>|<loottable_name>
# <loottable_name> - The loottable name for the chest in this stage.
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ]
S:per_dim_configs <
>
}

}

}


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