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Update for LootGames and TooMuchLoot Chest3 (#18156)
Co-authored-by: Martin Robertz <[email protected]>
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# Configuration file | ||
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rewards { | ||
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########################################################################################################## | ||
# game_of_light | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Game of Light Rewards | ||
########################################################################################################## | ||
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game_of_light { | ||
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########################################################################################################## | ||
# stage_1 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 1 | ||
########################################################################################################## | ||
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stage_1 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] | ||
S:default_loot_table=chest1 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] | ||
I:max_items=4 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] | ||
I:min_items=2 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_2 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 2 | ||
########################################################################################################## | ||
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stage_2 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] | ||
S:default_loot_table=chest2 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] | ||
I:max_items=6 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] | ||
I:min_items=3 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_3 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 3 | ||
########################################################################################################## | ||
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stage_3 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] | ||
S:default_loot_table=chest3 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] | ||
I:max_items=8 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] | ||
I:min_items=4 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_4 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 4 | ||
########################################################################################################## | ||
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stage_4 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] | ||
S:default_loot_table=chest4 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] | ||
I:max_items=10 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] | ||
I:min_items=5 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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} | ||
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########################################################################################################## | ||
# minesweeper | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Minesweeper Rewards | ||
########################################################################################################## | ||
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minesweeper { | ||
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########################################################################################################## | ||
# stage_1 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 1 | ||
########################################################################################################## | ||
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stage_1 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: dungeonChest] | ||
S:default_loot_table=chest1 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 8] | ||
I:max_items=4 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 4] | ||
I:min_items=2 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_2 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 2 | ||
########################################################################################################## | ||
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stage_2 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: mineshaftCorridor] | ||
S:default_loot_table=chest2 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 10] | ||
I:max_items=6 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 5] | ||
I:min_items=3 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_3 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 3 | ||
########################################################################################################## | ||
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stage_3 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: pyramidJungleChest] | ||
S:default_loot_table=chest3 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 11] | ||
I:max_items=8 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 6] | ||
I:min_items=4 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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########################################################################################################## | ||
# stage_4 | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Rewards for stage 4 | ||
########################################################################################################## | ||
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stage_4 { | ||
# Name of the loot table, items from which will be generated in the chest of this stage. This can be adjusted per dimension in "per_dim_configs". [default: strongholdCorridor] | ||
S:default_loot_table=chest4 | ||
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# Maximum amount of item stacks to be generated in chest. [range: 1 ~ 256, default: 12] | ||
I:max_items=10 | ||
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# Minimum amount of item stacks to be generated in chest. [range: 0 ~ 256, default: 7] | ||
I:min_items=5 | ||
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# Here you can add different loot tables to each dimension. If dimension isn't in this list, then game will take default loot table for this stage. | ||
# Syntax: <dimension_key>|<loottable_name> | ||
# <loottable_name> - The loottable name for the chest in this stage. | ||
# General Example: [ "0|minecraft:chests/simple_dungeon" ] [default: ] | ||
S:per_dim_configs < | ||
> | ||
} | ||
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} | ||
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} | ||
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