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Changing "Assembling Line" mentions in quests to "Assembly Line" (#18086
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CrystieColon3 authored Nov 24, 2024
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"desc:8": "GregTech New Horizons is a long and intricate mod pack with massive amounts of custom content and over three thousand quests to guide you through it.\n\nWe recommend you set yourself small goals from tier to tier and see how far your journey takes you. \n\nThe ultimate late game goal is to craft a Stargate or two, but the recipe is outrageous, and very few players have ever done so. \n\nIf you need a big goal for your run, we suggest to aim for something less crazy. \nLike going to the moon if it\u0027s your first time playing. \nOr making and automating an Assembling Line if you have never done so. \nOr crafting the Tier 8 Rocket which is the last regular rocket and is reached in UHV. "
"desc:8": "GregTech New Horizons is a long and intricate mod pack with massive amounts of custom content and over three thousand quests to guide you through it.\n\nWe recommend you set yourself small goals from tier to tier and see how far your journey takes you. \n\nThe ultimate late game goal is to craft a Stargate or two, but the recipe is outrageous, and very few players have ever done so. \n\nIf you need a big goal for your run, we suggest to aim for something less crazy. \nLike going to the moon if it\u0027s your first time playing. \nOr making and automating an Assembly Line if you have never done so. \nOr crafting the Tier 8 Rocket which is the last regular rocket and is reached in UHV. "
}
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"tasks:9": {
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful addon that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembling Line. \n\nWhen creating patterns you will notice your fluids being placed as if they were items. \nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock. \n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits. \n\nIf you want to automate single blocks its as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine. \n\nEven automating more difficult things like the Assembling Line becomes much easier with these tools.\n\nIf you need more detailled information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]"
"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful addon that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line. \n\nWhen creating patterns you will notice your fluids being placed as if they were items. \nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock. \n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits. \n\nIf you want to automate single blocks its as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine. \n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailled information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]"
}
},
"tasks:9": {
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"desc:8": "Unlike regular pattern terminals, the processing pattern terminal doesn\u0027t have a crafting mode. Instead, you have a lot more slots for input and output, and the ability to swap them. Great for your Assembling Line patterns. Why not directly make the fluid option? It is a straight upgrade."
"desc:8": "Unlike regular pattern terminals, the processing pattern terminal doesn\u0027t have a crafting mode. Instead, you have a lot more slots for input and output, and the ability to swap them. Great for your Assembly Line patterns. Why not directly make the fluid option? It is a straight upgrade."
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "As you enter LuV and beyond, fewer mass processing multiblocks are available as you replace old setups with new systems and scale up the multiblocks you\u0027ve already built - there are still some important upgrades in these higher tiers, though. \n\nDefinitely don\u0027t miss out on the Circuit Assembling Line or you\u0027ll be kicking yourself later.\n\nBe a true GT engineer and finish out your collection!"
"desc:8": "As you enter LuV and beyond, fewer mass processing multiblocks are available as you replace old setups with new systems and scale up the multiblocks you\u0027ve already built - there are still some important upgrades in these higher tiers, though. \n\nDefinitely don\u0027t miss out on the Circuit Assembly Line or you\u0027ll be kicking yourself later.\n\nBe a true GT engineer and finish out your collection!"
}
},
"tasks:9": {
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"globalShare:1": 1,
"questLogic:8": "AND",
"repeat_relative:1": 1,
"name:8": "§6§lAssembling Line",
"name:8": "§6§lAssembly Line",
"isGlobal:1": 0,
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"desc:8": "The Assembling Line (or \u0027Assline\u0027) is an important machine for high tier components in LuV tier and above for making Motors, Pistons, Robot Arms, Pumps and many more.\n\nThe multiblock can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it\u0027s crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.\n\nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Busses for items (10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintainance Hatch. The rest is Solid Steel Machine Casings.\n\nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembling Line Casing.\n\nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembling Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.\n\nThe fourth layer is a single line of Solid Steel Machine Casings in the middle (11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.\n\nAutomating the assline is a difficult challenge! You can used advanced tooles like SFM or OpenComputers, but maybe you can figure out how to do it with Enderio or just AE2.\n\nFor more details on using the Assembly Line, check out the wiki page [url]https://wiki.gtnewhorizons.com/wiki/Assembly_Line[/url]\n\n[note]BTW the input busses are ULV to help with your automating, if you don\u0027t want to automate it, you can use higher tier ones, unlike the CAL.[/note]\n\n[note]You can have up to 16 input busses. If you use the full 16 you should put the output bus to the side.[/note]"
"desc:8": "The Assembly Line (or \u0027Assline\u0027) is an important machine for high tier components in LuV tier and above for making Motors, Pistons, Robot Arms, Pumps and many more.\n\nThe multiblock can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it\u0027s crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.\n\nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Busses for items (10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintainance Hatch. The rest is Solid Steel Machine Casings.\n\nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembly Line Casing.\n\nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembly Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.\n\nThe fourth layer is a single line of Solid Steel Machine Casings in the middle (11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.\n\nAutomating the assline is a difficult challenge! You can used advanced tooles like SFM or OpenComputers, but maybe you can figure out how to do it with Enderio or just AE2.\n\nFor more details on using the Assembly Line, check out the wiki page [url]https://wiki.gtnewhorizons.com/wiki/Assembly_Line[/url]\n\n[note]BTW the input busses are ULV to help with your automating, if you don\u0027t want to automate it, you can use higher tier ones, unlike the CAL.[/note]\n\n[note]You can have up to 16 input busses. If you use the full 16 you should put the output bus to the side.[/note]"
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "The core block of Stacy\u0027s...er Steve\u0027s Factory Manager. SFM is a high tier automation system. While AE2 can handle a lot of different crafting tasks, SFM can handle even more complex crafting. It\u0027s not actually needed for the assembling line. But still, this is one place where you can go that route.\n\nInventory Cables connect the MIM to inventories or tanks.\n\nRight now until some Moron figures it out, your best bet is to experiment, ask for help on Discord, and search Google. The interface resembles most GUI based automation systems like LabView.\n\nThere have been TPS problems caused by poorly designed SFM setups. Make sure your outputs are properly emptied, and don\u0027t get filled.\n\nInventory cables are the \"basic\" cable of SFM. They allow the MIM to interact with an inventory, and act as a connector cable to other cables.\n\nmehdi2344 thinks my jokes suck, but he\u0027s an idiot, so there. \n\nThanks to Nori Silverrage for writing up these quests!\n\n[note]BTW, there\u0027s a Creative Supplier for creative testing. The Energistics Connector is disabled because it doesn\u0027t work correctly.[/note]"
"desc:8": "The core block of Stacy\u0027s...er Steve\u0027s Factory Manager. SFM is a high tier automation system. While AE2 can handle a lot of different crafting tasks, SFM can handle even more complex crafting. It\u0027s not actually needed for the Assembly Line. But still, this is one place where you can go that route.\n\nInventory Cables connect the MIM to inventories or tanks.\n\nRight now until some Moron figures it out, your best bet is to experiment, ask for help on Discord, and search Google. The interface resembles most GUI based automation systems like LabView.\n\nThere have been TPS problems caused by poorly designed SFM setups. Make sure your outputs are properly emptied, and don\u0027t get filled.\n\nInventory cables are the \"basic\" cable of SFM. They allow the MIM to interact with an inventory, and act as a connector cable to other cables.\n\nmehdi2344 thinks my jokes suck, but he\u0027s an idiot, so there. \n\nThanks to Nori Silverrage for writing up these quests!\n\n[note]BTW, there\u0027s a Creative Supplier for creative testing. The Energistics Connector is disabled because it doesn\u0027t work correctly.[/note]"
}
},
"tasks:9": {
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"lockedProgress:1": 0,
"autoClaim:1": 0,
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"desc:8": "Woah, another Energy Hatch.\n\nYou should probably consider upgrading your Assembling Lines and Precise Assemblers first."
"desc:8": "Woah, another Energy Hatch.\n\nYou should probably consider upgrading your Assembly Lines and Precise Assemblers first."
}
},
"tasks:9": {
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"lockedProgress:1": 0,
"autoClaim:1": 0,
"isSilent:1": 0,
"desc:8": "Pico circuits, a direct upgrade from Optical Mainframes, these UMV circuits will be required for a lot of future crafts. \n\n\n[note]You will need an UMV powered Assembling Line to get started.[/note]"
"desc:8": "Pico circuits, a direct upgrade from Optical Mainframes, these UMV circuits will be required for a lot of future crafts. \n\n\n[note]You will need an UMV powered Assembly Line to get started.[/note]"
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "SpaceTime is quite a challenge, isn’t it? You should definitely consider upgrading your Component Assembling Lines to save on some of it.\n\n[note]Did you know you can wall-share the component casings? Just turn one CoAL upside down.\n\nThe CoAL will perform Perfect Overclocks for the recipes below its tier.[/note]"
"desc:8": "SpaceTime is quite a challenge, isn’t it? You should definitely consider upgrading your Component Assembly Lines to save on some of it.\n\n[note]Did you know you can wall-share the component casings? Just turn one CoAL upside down.\n\nThe CoAL will perform Perfect Overclocks for the recipes below its tier.[/note]"
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "You have been using a very basic soldering alloy for a while now. Time for an upgrade! You will need it in your Assembling Line."
"desc:8": "You have been using a very basic soldering alloy for a while now. Time for an upgrade! You will need it in your Assembly Line."
}
},
"tasks:9": {
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"desc:8": "LuV-Level. You will need Rhodium-Plated Palladium for machines. Suggested planets and moons to visit: Jupiter\u0027s Moon Io, Venus and Mercury. Machine parts will now require an Assembling Line - Check Multiblock Goals for details."
"desc:8": "LuV-Level. You will need Rhodium-Plated Palladium for machines. Suggested planets and moons to visit: Jupiter\u0027s Moon Io, Venus and Mercury. Machine parts will now require an Assembly Line - Check Multiblock Goals for details."
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "By now you probably feel overwhelmed with the number of data sticks needed for your assembly line. TecTech has a solution for you: The Data Bank. It allows you to store more than just 16 data sticks and can be connected to multiple Assembling Lines at the same time.\n\nPlace the controller one block above the ground and use the Multiblock Structure Hologram Projector to see how it is built. You will need a Maintenance Hatch and at least an EV Energy Hatch, though the power requirements can be much higher if you use many Data Access Hatches and Data Bank Master Connectors, for now you should start with an LuV energy hatch. Trying to run the Data Bank and then scanning the controller will tell you how much eu/t is needed.\n\nYou will need more blocks than what is asked for in this quest, as the number of Data Access Hatches and Connectors is up to you. You can have a maximum of 15 combined.\n\nThe Assembly Line Reception Connector replaces your old Data Access Hatch on the Assembling Line. Connect it to a Master Connector on the Data Bank with Optical Fiber Cable and make sure to color the hatches and the cable.\n\n[note]If you can\u0027t figure out what blocks to place, pay attention to the tooltip in the bottom-left when using the Multiblock Structure Hologram Projector. In this case the filler blocks are Computer Casing.[/note]"
"desc:8": "By now you probably feel overwhelmed with the number of data sticks needed for your Assembly Line. TecTech has a solution for you: The Data Bank. It allows you to store more than just 16 data sticks and can be connected to multiple Assembly Lines at the same time.\n\nPlace the controller one block above the ground and use the Multiblock Structure Hologram Projector to see how it is built. You will need a Maintenance Hatch and at least an EV Energy Hatch, though the power requirements can be much higher if you use many Data Access Hatches and Data Bank Master Connectors, for now you should start with an LuV energy hatch. Trying to run the Data Bank and then scanning the controller will tell you how much eu/t is needed.\n\nYou will need more blocks than what is asked for in this quest, as the number of Data Access Hatches and Connectors is up to you. You can have a maximum of 15 combined.\n\nThe Assembly Line Reception Connector replaces your old Data Access Hatch on the Assembly Line. Connect it to a Master Connector on the Data Bank with Optical Fiber Cable and make sure to color the hatches and the cable.\n\n[note]If you can\u0027t figure out what blocks to place, pay attention to the tooltip in the bottom-left when using the Multiblock Structure Hologram Projector. In this case the filler blocks are Computer Casing.[/note]"
}
},
"tasks:9": {
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"lockedProgress:1": 0,
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"desc:8": "The Wetware Mainframe is the final Wetware Circuit, and it is the first UHV Circuit you can get.\n\nIt\u0027s made in the Assembling Line, so there\u0027s no imprint."
"desc:8": "The Wetware Mainframe is the final Wetware Circuit, and it is the first UHV Circuit you can get.\n\nIt\u0027s made in the Assembly Line, so there\u0027s no imprint."
}
},
"tasks:9": {
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