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Add AMD MaterialX material library #418
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DMotorygin
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Add AMD MaterialX material library #418
DMotorygin
wants to merge
1,962
commits into
GPUOpen-LibrariesAndSDKs:master
from
DMotorygin:dev/dmotor/add_material_x
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update master
JIRA TICKET: RPRMAYA-2998 PURPOSE: Remove RPR1 from interface and all internal calls to it EFFECT FOR THE USER: No RPR1
* implementation * undo wrong rename
PURPOSE: Currently during the rpr export default gamma value of 1.0f is saved to config EFFECT FOR THE USER: Gamma from scene preferences will be saved to config. If apply gamma flag is enabled than gamma values will be multipled by value in render settings.
EFFECT OF CHANGES: toon shader light linking feature has been implemented
JIRA TICKET: RPRMAYA-3130 EFFECT OF CHANGES: now user can enable using mid color of toon shader as albedo
update develop
PURPOSE: Batch render is not working correctly with backslashes in the filename. This PR fixes that. EFFECT FOR THE USER: Batch render is now working correctly with backslashes in the filename.
…ndSDKs#390) * change names * change names to interactive and final
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…eonProRenderMayaPlugin into dev/dmotor/add_material_x # Conflicts: # FireRender.Maya.Src/FireRender.vcxproj.filters
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Vsevolod1983
approved these changes
Nov 15, 2023
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PURPOSE: Add AMD MaterialX material library browser
EFFECT FOR THE USER: User can use materials from AMD MaterialX Library via the plugin.
Creates a plugin MaterialX material node in the Hypershade.
NOTE: Currently DOES NOT support UV tiling settings.