Release Notes
This sample demonstrates how to combine ray traced and rasterised reflections together to achieve higher quality and performance.
- Hybrid reflections
- Uses FidelityFX SSSR to replace ray tracing intersection tests.
- Reshades re-projected pixels for accurate material evaluation.
- Supports lower resolution reflections using FidelityFX Super Resolution (FSR) 1.0 upscaling.
- Uses per-pixel feedback to reduce hybridization cost.
- Ray-traced reflections.
- FidelityFX reflection denoiser.
Requirements
- A graphics card with Direct3D® 12 and DXR support.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.