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AMD Hybrid Shadows v1.0

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@rys rys released this 28 Apr 14:20

Release Notes

This sample demonstrates how to combine ray traced shadows and rasterised shadow maps together to achieve higher quality and performance.

  • Configurable shadow cascades
  • Raytraced shadows
  • Hybrid shadows
    • Rejecting lit pixels
    • Rejecting shadowed pixels
    • Ray interval reduction
  • FidelityFX shadow denoiser

Requirements

  • A graphics card with Direct3D® 12 and DXR support.
  • Windows® 10 (64-bit recommended).
  • Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.