Release Notes
This sample demonstrates how to combine ray traced shadows and rasterised shadow maps together to achieve higher quality and performance.
- Configurable shadow cascades
- Raytraced shadows
- Hybrid shadows
- Rejecting lit pixels
- Rejecting shadowed pixels
- Ray interval reduction
- FidelityFX shadow denoiser
Requirements
- A graphics card with Direct3D® 12 and DXR support.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.