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Introduction
FeaRiTail edited this page Jul 25, 2012
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Think of "Safaris" as hunting-journeys.
Each safari may be configured like this:
- specific mob-types which count for the safari progress
- specific day/night time hours during which mob-kills are valid
- required safari-points to start the safari (number of previously completed safaris)
- the kind of drops the player is rewarded upon completing his current safari
Rules for Safaris:
- Each player may enlist for one Safari at a time
- The Safari is persisted and does not require the player to complete it within one online-session
Commands:
The following commands are accessible for all players:
- /safari list - List all available safaris
- /safari start - Start the specified safari
- /safari info - See your current safari and your safari points/statistics
- /safari stop - Cancel your current safari
Administration-Commands (only accessible for players with special permission or from the Minecraft server-console)
There are 2 admin-commands to de-/activate the Safaris for given worlds:
- /safari add_world - to activate Safaris for this world
- /safari remove_world - to deactivate Safaris for this world