- Eduardo Duarte
- Ian Ítalo
- Igor Diniz
This project consists in a 2D looter shooter game, where the inspirations are Destiny and Pokemon. The game consists of one player and different monsters, which depend on different levels. The player has 3 types of weapons with their own characteristics, which are used to kill monsters and get to the next level. Monsters can also shoot the player, and depending on which one it is, it may have more health and deal more damage than others.
- Connected Menus - The user has the capability of browsing through the different menus including in game ones. (Ex: Main Menu, Instructions, Play, Inventory).
- Buttons - Functional and interactive buttons.
- Keyboard control - The keyboard inputs are received through the respective events and interpreted according to the current game state.
- Player control - The player may move with the keyboard control (keys - a,w,s,d) and shoot his gun when the 'e' is pressed.
- Collisions detection - Collisions between different objects are verified. (Ex: Player, Bullet, Enemies, Walls).
- Different levels - 5 different levels with an increasing difficulty were implemented.
- Different weapons - Different weapons - 3 different types of weapons and 7 weapons (3 primaries, 2 specials and 2 heavies).
- Different enemies - 6 different types of enemies with distinct speed, health and damage.
- Animations - In this game, damage caused by the player or by the enemies is seen in animated forms.
The following screenshots illustrate the general look of our game, as well as the divergent functionalities:
Gif 1. Overview of FATE game
Fig 1. Main Menu
Fig 2. Instructions Menu
Fig 3. Inventory Menu
Fig 4. Dreg Enemy
Fig 5. Vandal Enemy
Fig 6. Captain Enemy
Fig 7. Level 1
Fig 8. Level 3
Fig 9. Level 5
Gif 2. Damage caused by the shoots
Fig 10. Lost message