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Merge pull request #331 from FAForever/develop
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update version
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CookieNoob authored Jun 17, 2018
2 parents 6112f20 + af23b23 commit 93cec91
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2 changes: 1 addition & 1 deletion units/INU0001/INU0001_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -527,7 +527,7 @@ INU0001 = Class(ACUUnit) {
elseif enh == 'ResourceAllocationRemove' then
self:RemoveToggleCap('RULEUTC_ProductionToggle')
self:SetProductionPerSecondEnergy(20)
self:SetProductionPerSecondmass(1)
self:SetProductionPerSecondMass(1)

-- ---------------------------------------------------------------------------------------
-- RAPID REPAIR
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4 changes: 2 additions & 2 deletions units/INU0301/INU0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -1242,6 +1242,8 @@ UnitBlueprint {
Description = '<LOC inu0301_naturalproducer_desc>Support Armored Command Unit (Preset: Producer)',
Enhancements = {
'ResourceAllocation',
'EngineeringLeft',
'EngineeringRight',
},
HelpText = '<LOC inu0301_naturalproducer_help>Houses a Nomads soldier. Can be Customised as a heavy combatant, improved T3 engineer or combination. Enhanced during construction with engineering capabilities on both arms and resource generator on its back.',
SortCategory = 'SORTCONSTRUCTION',
Expand All @@ -1255,8 +1257,6 @@ UnitBlueprint {
BuildIconSortPriority = 20,
Description = '<LOC inu0301_RAS_desc>Support Armored Command Unit (Preset: RAS)',
Enhancements = {
'EngineeringLeft',
'EngineeringRight',
'ResourceAllocation',
},
HelpText = '<LOC inu0301_RAS_help>Houses a Nomads soldier. Can be Customised as a heavy combatant, improved T3 engineer or combination. Enhanced during construction with engineering capabilities on both arms and resource generator on its back.',
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