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projectiles/NTacticalMissile1_HighArc/NTacticalMissile1_HighArc_Script.lua
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,26 @@ | ||
local ArcingTacticalMissile = import('/lua/nomadsprojectiles.lua').ArcingTacticalMissile | ||
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NTacticalMissile1_HighArc = Class(ArcingTacticalMissile) {} | ||
NTacticalMissile1_HighArc = Class(ArcingTacticalMissile) { | ||
OnCreate = function(self, inWater) | ||
ArcingTacticalMissile.OnCreate(self, inWater) | ||
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self:SetTurnRate(0) | ||
self:ChangeMaxZigZag(0) | ||
self:ChangeZigZagFrequency(0) | ||
self:ForkThread(self.StageThread) | ||
end, | ||
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StageThread = function(self) | ||
WaitSeconds(1.1) | ||
local bp = self:GetBlueprint().Physics | ||
self:SetTurnRate(bp.TurnRate) | ||
self:ChangeMaxZigZag(bp.MaxZigZag) | ||
self:ChangeZigZagFrequency(bp.ZigZagFrequency) | ||
WaitSeconds(1.3) | ||
self:ChangeMaxZigZag(0) | ||
self:ChangeZigZagFrequency(0) | ||
end, | ||
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} | ||
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TypeClass = NTacticalMissile1_HighArc |
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