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A Map/Item tracker for the Wind Waker Randomizer. Subject to a lot of change.

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Wind-Waker-Item-and-Map-Tracker

A map and item tracker for the Wind Waker Randomizer. Created by Darkened5ky with aesthetics help from Spleebie. Updated logic by Spleebie, emerald000, and Zach the DualVission.

Updates new to 2.0.3.2

  • Adds dungeon randomization to the pre-existing entrance randomization system
  • Cleaned up internal side

Updates new to 2.0.3.0

  • Removes dv_im compatibility
  • Fixes issues caused by dv_im compatibility
  • Add player settings script

Updates new to 2.0.2.2

  • Fixes access issue with Pawprint Isle

Updates new to 2.0.2.0

  • Updates to support Lago and dv_im 1.9.0
  • Add secret cave entrance rando
  • Separate chart rando
  • dv_im moved to a separate pack variant

Updates new to 2.0.1.2

  • The Wind Waker Randomizer dv_im logic type support added to reflect 1.8.0g
    • Glitched Logic moved onto associated Glitched Logic Types
    • Added assets relating to
  • Additional Changes
    • Added Secret Cave Entrance Randomization Setting Toggle
    • Added and Moved Chart Shuffle Setting Toggle to enable faster routing
    • Added Capturable Layout
    • Added assets relating to
    • Changed Disabled Filter to desaturate over greyscale
    • Updated Toggle Settings assets to better match style
    • Blew up item sheets
  • Additional Variants
    • Simple Tracker Variants allow a more condensed format for more advanced user
    • Old Tracker Variant allows new improvements to be used with older versions of EmoTracker

Updates new to 2.0.1.0

  • The Wind Waker Randomizer logic updated to reflect 1.8.0
    • Added Island Puzzle Setting Toggle
    • Adjusted checks moved to new Island Puzzle setting
    • Moved Pirate Ship to Minigames setting
    • Adjusted dungeon logic for Forsaken Fortress
    • Added Darknuts in Hyrule to Knight's Crests farming
  • Glitched Logic increased
    • Added Early Diamond Steppe via Big Octo
    • Added Tower of The Gods First Floor Skip
    • Added Early Forsaken Fortress
    • Added Early Forsaken Fortress Interior
    • Added Final Wind God's Aria Skip
    • Added Earth Temple glitches
    • Added Kalle Demos glitches
  • Additional Changes
    • Added support for Race Mode dungeon disabling
    • Added support for dungeon entrance randomizing
    • Added support for customizing pre-trading quest and pre-bow images
    • Added support for customizing dungeon complete and boss defeat graphics
    • Corrected bomb bag tracking
    • Undepricated Skip Boss Rematches Settings Toggle but defaults to on
    • Re-organized image files, you're welcome and sorry
    • Updated number and text graphics for item tracker
    • Updated sea chart design to increase island sizes to be consistent

Usage

  • This is a pack for EmoTracker, which can be obtained at https://emotracker.net/. The pack itself can be downloaded directly from within EmoTracker, so there is no need for you to download it from GitHub. Experimental updates from GitHub are not guaranteed to function fully.

Map Tracking Help

  • Locations that are green mean that every item in that location is within logic.
  • Locations that are orange mean some items, but not all, are obtainable. Notably, dungeons will be orange until you have all necessary items including keys.
  • Locations that are yellow mean that you could get the item, but it isn't in 1.8.0 logic. Usually, this means there is a glitch, exploit, or other trick involved. Check the Wind Waker Randomizer Discord (#speedrun-strats) for details on the sequence breaks. For TWWR, dungeons with branching paths for keys assume you have all keys before exploring any path.
  • Locations that are blue mean that you can find out what item is there before you access it. For these, you can mark which item is there by clicking on the dotted box. When you mark off the location, the item will then automatically be added into your tracker.

The Map Itself

  • In 2.0.1.0 of this map tracker, DualVission created a composite of pre-existing screenshots and sprites in game used for sea charts. The center of islands appear in the general location as they do in game, but islands are much larger to make differentiating locations faster. Things that appear around islands will be in their location relative to the island. More distant objects will be in their location relative to the sector.

Settings

  • Be sure you go to the settings tab and toggle the settings you used for the generation of your rando seed. Otherwise no locations will show as accessible at all.

TODO List:

  • Create a tab for tracking Treasure/Triforce Charts. This will take some time and may not be done until post-release. (Yes, I do plan on still doing this potentially.)
  • Stylize settings text for broadcaster view (dv)

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A Map/Item tracker for the Wind Waker Randomizer. Subject to a lot of change.

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