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QuickRPG aka. "Die Dose"

A role-playing game tech demo written in Ruby and Gosu circa 2013. Actually a Ruby port of a game engine I made in 2003 in BlitzBasic.

Known Issues

  • Movement not implemented :)

Key Controls

    [KEY]       [FUNCTION]
(arrow keys)    Control the player
space           Activate/trigger stuff in the world, make choices in text
                dialogues
esc             Quits the game
d	            Show/hide debug information (grid, hotspot markers etc)
f	            Show/hide frame rate

Graphics

All resources were created in Oct 2001. I know I did the house tiles by myself, looking at Final Fantasy VI a lot to imitate their patterns. The walls were kind of copied from Final Fantasy V, the grass I don't know anymore. Bushes, trees ugly sand, mushy paths and all character sprites were my very own creation as far as I can remember.

The text box (at least its colors) was ripped from a QuickBASIC 4.5 RPG demo called "Untitled" by Tsugumo (= Jeff Hangartner, IIRC) and his friend FrozenEmu. These two I owe a lot: Tsugumo and FrozenEmu answered some dumb questions about scripting, file I/O, game logic and the like waaaaaay back in 1999--2000 or so, when I still fought with QuickBASIC.

Visit https://christiantietze.de/ for more links, downloads and infos on my projects and me.

LICENCE

See LICENSE.txt in this repository.

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A Ruby/Gosu remake of my oldest Blitz Basic RPG Demo.

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