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DivineDominion/PixelByTileMovementGodot

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Pixel-by-Tile Movement in Godot

Move a character on a 16x16 pixel tile grid from cell to cell and animate movement one pixel at a time.

  1. Restrict _input processing to when no movement is in progress.
  2. During movement, skip _process/_physics_process passes between the times that the character moves 1px.

Resources:

License

Public domain. See the LICENSE file.