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Finish V64 implementation
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DaXcess committed Sep 10, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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- Added support for V64 features
- Added the XR Occlusion Mesh as a performance option. Will cause artifacts on low framerates.
- Added XR Mirror View patches that allow moving the monitor view around a bit. Invalid values will cause the monitor view to break.
- Added XR Mirror View patches and options that allow moving the monitor view around a bit. Invalid values will cause the monitor view to break. *(Has no effect when using custom camera, except for in the main and pause menus)*
- Added an option to change UI press sensitivity, which has also been made more sensitive by default
- Added a toast notification for when VR fails informing the user to **check the damn logs**
- Added an experiment that can be enabled by passing `--lcvr-disable-car-ownership-patch` to the start options, which might fix the car exploding randomly
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -43,8 +43,8 @@ Here is a list of LCVR versions and which version(s) of Lethal Company it suppor

| LCVR | Lethal Company |
|-------------------|-------------------|
| v1.3.2 *(BETA)* | V64 |
| v1.3.1 *(LATEST)* | V62 |
| v1.3.2 *(LATEST)* | V64 |
| v1.3.1 | V62 |
| v1.3.0 | V56 |
| v1.2.5 | V50 |
| v1.2.4 | V50 |
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To install the mod from the source code, you will first have to compile the mod. Instructions for this are available in [COMPILING.md](COMPILING.md).

Next up you'll need to grab a copy of some **Runtime Dependencies** and the [**Asset Bundle**](https://github.com/DaXcess/LCVR/blob/thunderstore/lethalcompanyvr). You can either grab both of these from [the thunderstore branch](https://github.com/DaXcess/LCVR/tree/thunderstore). You can also manually retrieve the **Runtime Dependencies** from a manually compiled Unity project.
Next up you'll need to grab a copy of some **Runtime Dependencies** and the [**Asset Bundle**](https://github.com/DaXcess/LCVR/blob/thunderstore/lethalcompanyvr). You can grab both of these from [the thunderstore branch](https://github.com/DaXcess/LCVR/tree/thunderstore). You can also manually retrieve the **Runtime Dependencies** from a manually compiled Unity project.

## Retrieving Runtime Dependencies from a Unity Project

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